Sekiro input lag reddit. The input delay I see in your video is ridiculous.
Sekiro input lag reddit Welcome to the biggest Sekiro Community on Reddit! | Out now on PC, PS4, Xbox One, and Stadia! Deflection is lightweight blocking overhaul. 298K subscribers in the Sekiro community. If you are playing on a console, or even a PC with a good monitor, is there any input lag? Is it normal to have about the same amount as I do? It takes a whole second or 2 to block/counter and to me its made the game so frustrating im debating walking away. However, Sekiro is a really interesting game that I haven't been fortunate enough to try. Just running it on a different monitor (16:9) fixed the issue. 25 second or more of changing directions at the wrong time before it actually takes effect. I just got the game and yes I notice it as well. No getting around it. It is playable but very uncomfortable. Sounds like input lag, I had the exact same issue but learned the adjusted timing, only realizing it was laggy when some friends who also played Sekiro came over and noticed the timing was way off Reply reply Input lag is present for some players, regardless of the platform. Finally got it appearing to work well (though never as good as others appear to have it runnin), however there was noticeable input lag. The input lag and jerky movements are unbearable. My game is running in 3440x1440@120Hz FPS unlocked. The good news is that you can use Special K to disable networking and fix another issue with the game’s handling of input devices which also causes stutters. I'm having some issues with input lag/input buffering which has made it super difficult for me to parry successfully. Expand user menu Open settings menu. But the controller-to-screen lag for Sekiro is still somewhere higher than 100ms, tested via a 240fps slow motion camera. But as for Sekiro letting his guard down, it sounds like your controller is broken. The first thing I noticed was that the timing was completely different. given that, the huge lag caused by steam input should be a non-issue (and would affect the ds4 anyway, as long as that was also using steam input native controls). Yes it is NOT input buffer. The fucking groupthink collectivist brainwashing has been infiltrating every aspect of our society and rots it from the inside out. This completely disables vsync and Rivatuner only introduces one frame of input lag, which is much much better than vsync on. Weird input lag / messed up controls in Sekiro (1 late game boss only?) Help [Late game boss so spoiler warning] I was doing battle with the boss Great Shinobi Owl and everything was going well enough, until one point I started to feel weird with how my character controls. Also make sure your tv/monitor settings are set to “game/gaming”. I'm playing on a high end laptop on high with a wired mouse and keyboard. I’ve never like to party in any of the games but this one forces you to, A LOT. Sure, I was getting nearly a second of input lag and the graphics were kinda dizzying, but I thought it was just part of the game and I needed to get good. Any solutions? 279K subscribers in the Sekiro community. Been a huge fan of anything soulsborne related since the first. When I started playing I “felt” the input lag and thought “this game seems slower than DS3”, but I didn’t pay too much attention to it, cause I wasn’t playing a Souls game in years. He’s predictable but I feel that if I miss ONE parry, he kills me before I get away. I played sekiro and had a hard time deflecting, but I thought I just need to get better. it has to do something with your hardware or you are interpreting things that are not input lag as input lag. With input lag, my personal experience is that it has been more to do with the rest of my setup. I did have small stutters before that too. 25s for the Sekiro to react to your input, which comes up a total of 0. I personally won’t ever use sekiro combat. Every action in the game has a certain number of animation frames and I'm not sure exactly how it buffers but if you press a button during one animation it won't begin playing until the previous animation finishes. Also less input lag Different games show varying amounts but thus far it seems (on my system, yours may differ) borderless windowed has a universal perceptible net improvement on input lag using my wired PS4 controller. I've played a lot of games that require great timing, (Sekiro, GoW 4&5, Bloodborne, you name it) and this game is awful about input lag. The PS4 "pro" added a few extra frames, still dropping all the way back to 30 in heavy scenes. I have Vsync set to Fast in Nvidia Control Panel. I personally dont care how good the game looks as long as the performance is good. Sekiro is the only game in my library with such an issue. Many players have been experiencing Big input lag issues even on all platform even on PC. The input reaction speed from keyboard and mouse is so needed, I truly believe that. My screen has only 9 milliseconds of input lag, and 1 millisecond of response time. It feels like there's input lag on the blocking/parrying. A man's reaction time is about 0. Some TVs need to set "game mode", Try using RivaTuner Statistics Server, it can lock your framerate to one value so you don't get inconsistent frametimes. I get a huge lag spike and stuttering half the time I respawn or travel, it tends to go away in 30 seconds… I had an issue with a 21:9 monitor: the game's resolution/settings didn't matter, it lagged like crazy. Posted by u/[Deleted Account] - 9 votes and 21 comments Nah this has nothing to do "feel". Not sure my tv doesn’t have much input lag sometimes I swear things weren’t registering when I was trying to deflect Isshin Ashina, but it might have been that when I was trying to deflect it was too close to my attack window and it wouldn’t work, so I would just wait a tiny minuscule amount of time and press the deflect button really firmly. While I love the game, as it turns out there's a very noticeable delay between me pressing the block button and Wolf raising to block/deflect. Is it just me playing Bloodborne and Sekiro for a week straight or does Elden Ring have input lag problems? I checked on DS4 (over bluetooth) that my controller's buttons are working well and working just as fast as before. Input lag occurs because of your TV or monitor, not the console or the game. 25=0. I get the same FPS on 1080p low and 1440p max so it's not a bottleneck in the GPU which makes me think it's something with many core CPUs - I have only seen complaints from Intel users. Posted by u/quesozombi - 2 votes and 7 comments Input lag from vsync and the choppy feel of 60fps when you're used to a higher refresh monitor weren't things I could settle for. In fairness, this is accomplished by the dodge animation always happening. 25x speed. the input lag will I've simply quit DS3. My PC specs: Intel i7-7700k OC'ed to 4. I know the Game is hard but wtf. your display, TV have especially bad input because they do a lot of processing on image so it looks "better", turning on "gaming mode" on TV should help. Apr 8, 2019 · For me turning off Fullscreen Optimization (right click sekiro. My TV is rated for low input lag and my system/controller updated. The input lag from hitting the triggers alone was enough to piss me off beyond belief. easily testable by moving mouse as you indicated. I've seen a few posts now in the community where people have trouble describing this. Members Online TheDreadPirate553 All freesync does is display a frame when it is ready, if you are within the freesync range. , if you get deflected you have more recovery so an enemy tends to get to attack first or if you jump it has startup, but if you do a running jump it has even Posted by u/scottchicago - 2 votes and 4 comments I am not a multiplayer fps game player but I can attest that there is no input lag sekiro. The input lag in this game makes it feel even more clunky than the other games because it is ment to be so faced paced and precise. People have gotten pretty good with parrying since Sekiro so devs now have to resort to artificially increasing parrying difficulty with delayed attacks ala Elden Ring (even lies of p), or delayed inputs like this one. It’s too anime ickyness. I could not get the deflect consistently. I've done 3 runs on ps5 and never had a drop or stutter. Sekiro is hella responsive. Posted by u/[Deleted Account] - 2 votes and 4 comments Posted by u/Humans_will_be_gone - 3 votes and 1 comment After playing Fallen Order, I wanted to try something bigger and decided to pick up Sekiro. I played hundreds of hours of Sekiro with the exact same set up and Stellar Blade feels exactly like Sekiro to me when it comes to parrying. Log In / Sign Up; It’s also how the recent online mod for Sekiro was created - the code is mostly all there. e. I finally came to the Ashani Elite mini boss. Input lag wouldn't just start and stop like that. So I've played sekiro on a ps4pro until I had platinum ed the game. What makes it worse is that: This input lag is not a constant value. I don't face this problem when i play other games and re-installing drivers didn't do shit. Simply perfect. Hi there, there shouldn’t be any significant input delay on Elden Ring. Honestly feels like Wolf has Dragonrot 19. See here. Oh no, there absolutely is an input delay. Agreed with author, the game is in fact unfair. It could still be input lag but you're most likely talking about the fact that in dark souls games, the dodge starts when the button is released. I think much of the input lag comes from the TV even on game mode, but im not certain. It takes you 0. H5: ~60ms input lag in 120hz mode H4: ~60ms input lag in 120hz mode HR: ~65ms input lag in 120hz mode H3: ~50ms input lag in 120hz mode H2: ~50ms input lag in 120hz mode HCE: ~95ms input lag in 120hz mode Sekiro: ~168ms input lag Ori and the Will of the Wisps: ~122ms input lag Just got my steamdeck and right away I went to test a few of my games like Sekiro, Metro Exodus, Elden ring etc. I put those in order of lowest input (mainly roll) delay to longest. Iirc vsync can cause input lag. I have both and wanted Stadia to be a revolution. If you press the button, attack will come out, and you can't do anything until the attack animation ends. Sometimes the game even freezes for a split second. I just don't like how I have to wait for him to bend his knees before jumping, instead of immediately jumping. fully restart your pc I’m noticing it more and more the further I get in the game and need advice on how to deal with the input lag on an original PS4. It should be the last option to limit the framerate, but it can help to smooth the framerate on already locked 30fps games without adding input lag in some games (helped me a lot in wind waker HD on cemu emulator for 36 votes, 11 comments. Sekiro combat is a full on combat overhaul, with an entirely new poise system and a bunch of other stuff. 4 seconds. You might struggle a bit extra with moves with fast timing but simple cues, like Jinsuke Saze's ashina cross, but any slower move (almost all moves) is mostly timing & recognition of cues. Honestly feels like Wolf has Dragonrot 19 is there any way to decrease the input lag I can’t parry with the input lag comments sorted by Best Top New Controversial Q&A Add a Comment Fit-Palpitation928 • For comparison, refer to this DMC3 input lag test video and play it at 0. Now Im playing with wired controller whenever facing a boss. The input delay I see in your video is ridiculous. Human eye can percieve up to 400fps before it gets neglible, even higher. I've played Sekiro on PC a whole lot with no lag issues. The game runs well enough, but there is forced vsync in the game and it introduces a ton of input lag, especially when you use the fps limiter on top. If it’s noticeable or negatively impacting your gaming experience, you can try to alter your TV’s settings to reduce the lag. I absolutely ripped shit after turning it on Put TV in game mode if you can, there is slight input delay on the lower framerates in certain areas (im playing on ps4 slim) but its negligible with game mode. you won't have much tearing if you have high refresh monitor and you get the benefit of much less input lag. I've played other input-heavy games like Devil May Cry 1-5, NieR:Automata, and the Ori games without input lag issues. Input lag above 1920x1080. Get new material! - deflecing is really the only thing you can do here, but luckily about 5-6 deflects break his posture, so it's a quick fight. Not sure about others. Posted by u/nomothro - 2 votes and 1 comment Whenever I play Sekiro, the game seems to lag by almost a second in terms of keyboard input. Everything is delayed of about half a second, movement, parry, dodge etc. 5 seconds after I input. You should be able to parry every parriable attack irrespective of it's speed. It's entirely your fault that you were too greedy. Controller/Legion controls also have a noticeable delay, not as severe but enough to be game ruining. Just my opinion:) Perhaps more general tech forums can help you out, because I really don't think this is caused by the game. Note that there is zero input lag on MK for any game I’ve played so far. Get app Get the Reddit app Log In Log in to Reddit. Based my ISS vote on charmless at which time you should have lots of confetti. There isn't input lag, what there is start up. The jist I got was input lag from Vsync is incredibly small, so small that any difference noticed would be placebo It's different with every game really. I started looking it up online but I'm afraid I'll get spoiled. Another important note is that input lag can also make it unplayable similarly to frame timings and drops in frame rate. Input lag is the amount of time it takes for the game to respond to an input, that would not explain a button being held down for a few seconds. Open menu Open navigation Go to Reddit Home Don't get me wrong i'm sure this game is fun for some people and I do enjoy some of the aspects of the stealth play. Let's be honest, this game is nothing about "different paths, tools, tactics". I have never had any problems with other games, but Sekiro was literally unplayable until I stumbled across this tip. Apr 3, 2019 · I can vouch that there is some input lag going on in game especially during fights. I unlocked the framerate (unlimted FPS option) and then used Rivatuner to lock myself to 75. Try rolling or jumping while at rest, is there still any delay? 2/ Are you playing online? Never played Elden Ring online but if yes it might be a connection issue. Looking if anyone else had the same issue. If anything, perhaps they know common causes of such input bottlenecks, or phantom inputs, whatever it may be. Changing graphical settings didn't have any impact. When I turn on Sekiro, dodging occurs on frame one. A couple changes I made so far that provided a noticeable improvement: NVidia control panel Sekiro Profile, set latency reduction to ultra. This is a weird one. Is it normal? Hey I bought the game on Pc again and noticed that there's 300 ms input lag with every input walking looking sniffing emma's feet etc, I remembered it not being that bad on ps4? I get the same result with kbm and bluetooth xbox one controller. When I turn on Bloodborne, there's a considerably lesser amount of input lag compared to Elden Ring. The input lag of Sekiro is at least 0. Need that Nordic badassness that vanilla Skyrim has. The game sometimes exhibits input lag which seems to sometimes occur at ISS. It affected all methods of input, ranging from wireless XBox One controller to wired USB keyboard. Like WTF. Playing on Xbox S , and I'm getting rocked on the medium difficulty. Controller works perfectly on every other game so that's not the issue. Guys I thought I sucked so hard at this game. If Sekiro runs, the lag argument has another nail (along with Doom) in its coffin and for those that like it, it's awesome. The game runs well enough, but there is forced vsync in the game and it introduces a ton of input lag. It's very much more noticable to me. However, just yesterday I went to my friend's house to show the game to him, and we played on his PC + TV (in game mode) setup and there was definitely slight input lag there, which threw my deflect timings off. So when an enemy initiates its attack against you, at just that moment you start to react. Last year, I upgraded to a PS5 and a TCL 6 series. Please tell me in struggling because I’m playing in a small device lol. I guess with Stadia it's the marathon not the sprint. here are some thing you can do to maybe fix this. Reply I hated the input lag of vsync however, so I took a different route. What bothers me a lot about the Pro to the maximum is that it doesn't even change the input lag (ms) for USB it will give you between 14 and 20 input lag (ms). I have my PC connected to my 4K TV with HDMI. Always played with a dual shock too. Whether you lock this at 40/45/50 and try and get it consistent I just feel like there’s heavy input delay. I'm on NG+4 now, and can't even get to Isshin Ashina phase 2. Tested it with the mouse and noticed a HUGE input lag on the controller. 299K subscribers in the Sekiro community. You have less input lag due to the FPS difference, so yeah, it's easier. Keyboard and mouse basically don't work they're so laggy. The only tactic the game aggressively forces you to use is parrying, which, on the funny side, has input lag combined with broken hitboxes. But any multiplayer FPS I have to play MK and I’m not as good with that (yet). 8GHz ASUS ROG GTX 1080Ti 32GB RAM Make an Nvidia profile for Sekiro (force highest refresh rate and vsync off). Reply reply fedex777 I hated this game because of input lag and found out if I change my monitor to cinema mode input lag goes away (for hdr ps4 pro) I swear I thought it was the game I did ghost of Tsushima on lethal and had zero issues parrying now that I fixed the input lag on Sekiro I’m loving this fukn game it’s amazing Input lag As the titles says, that’s my issue. I've never encountered this at Owl(Father) and DoH. I’m struggling even with the mini boss Long Arm Centipede Giraffe. Yeah, settings> devices> controllers> communication method. Not enjoying myself. Game mode enabled didn't help either. I didn't get very far in sekiro, I beat BB and it's dlc multiple times, and made it about 70% through ds3 before my ps4 was stolen. I can say for sure that all of the final bosses have input reading. I did some research online and it seems many others are having this issue on their new Xboxes. There's simply no precedent I can find that talks about more than 0,5 seconds of skill lag, there's nothing to share. That means Sekiro tells your GPU to output at 60Hz. Then again so is console vs. I dont think i have an issue with my ISP connection either. I've noticed quite a bit of input lag on console when moving and attacking. However on the Xbox, the lag is even noticeable on a low-latency screen. Load up game in fullscreen and your monitor will stay at max refresh even though game engine locks fps to 60. There’s two games so far that haven’t given me any input lag with controller and that’s DS and sekiro. I don't always get input lag but I do in certain areas and fight. Sekiro, without mods, is only capable of running in exclusive fullscreen. PC. 276K subscribers in the Sekiro community. Sekiro on base PS4 ran at a whopping 30fps. It switches back to Bluetooth if the cable is accidentally pulled out I think. I hope this is some type of input lag on my end -__-. Genichiro being my first real issue with input lag with Sekiro not even guarding when I hit L1 before the attack even goes through OR when I go for a swing when we are kind of just standing there Sekiro just kind of doesn't swing for up to . I wanted to return to the game, so I did some reading on my problem with it, and it sounds exactly like input lag! I can't wait to get home from work and try disabling controller rumble on ps4 and see if this helps. Are you sure the L1 button or whatever button you have it set to wasn't like hitting something? I acquired sekiro yesterday and I have spent quite literally no less than 6 or 7 hours trying to fix this. Most actions have start up animations, and those animations change depending on the circumstances. Currently ER have sprint, roll and jump mapped like in sekiro (B/O to sprint and dodge, A/X for jump). Really want that 60 bucks back. I have 100% all other From games like this, Dark Souls and Bloodborn. ISS spear is longer than the graphics make it appear to be. If I press a button, things happen almost instantly! Something seems to be wrong with the game in it's Demo version. When I boot up the game, all goes well until I start playing, and then about a min in, I get major input delay/lag (whatever the difference is) and the game stutters. I needed to be significantly later on all of my deflects because at 60FPS and playing on a gaming-friendly TV, my input lag was noticeably reduced. Things like turning around mid sprint/dodge or jumping are the biggest culprits for this, but also some attacks; I don't have numbers, but I know there can be times of . Reply reply More replies So, after reading about this problem, I did some testing and yes, there is a pretty substantial input lag on rolls. That has improved input lag for people, making the game feel tighter. I’m also experiencing this problem where some input is delayed or dropped from the game. - make sure your input lag is as little as possible. Welcome to the subreddit for Sekiro: Shadows Die Twice. Posted by u/alspacka - 1 vote and no comments Fixing input buffering in what way? Because the souls games have always had a certain intentional amount of input buffering. Input delay with Sekiro on steamdeck Any combination of settings I’ve tried I can’t get this game to not feel like it has ridiculous input delay. My rig is mid tier gtx 1070 i7-7700k 16gb ram. The closer it is to real life. It seems to be the #1 culprit behind frame/input lag in Sekiro on my PC. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… Im gonna have to try this I feel like ive been getting minor input lag. It's one of the crucial gameplay mechanics, which is present everywhere. In my case it is like this From "Pro" it has nothing in many things really. Buttons just straight up don't work half the time, so blocking or deflecting barely works, I'm unable to pause at all, prosthetics don't work despite having loads of spirit emblems. Sekiro also has dodge and run on the same button. Most sets now have a “game” setting that will optimize for reducing input The question is not if it's "too much input lag", but if it's enough more input lag than another console or PC to switch to the convenience of Stadia. 15+0. Like I was starting to think Sekiro is just not for me. Reply More posts you may like The input lag will fuck with your deflect timing. Sometimes it's actually in your favour where your heal animation will end with enough time to parry their attack. Without game mode its a real mess. at 8:07 in that video he shows that legacy steam The first games I downloaded were sekiro, bloodborne, and dark souls 3. Nah I don't think it's input lag, because the animation for the jump where he bends his knees to jump plays when I press space bar. I love the game. The run animation flows out of the dodge animation. Posted by u/potato4751 - 4 votes and 8 comments I have been experiencing input lag on my new Series X when it comes to games like Cod and rocket league. I just switched to mouse keyboard and the input lag has gone but a graphical stutter still remains at 1920x1080 high and max settings. On ps4 base before switching to ps5 instead I had several drops in the roofs of ashina, and a lot of stuttering in the hirata estate. For example, a jump just isn't instant, and a running jump has an even longer start up. :c Fix it For reference, movies are typically at 24 fps, and I know you aren't playing them, but still you are viewing them and aren't disgusted by them. I would literally be holding down the L1 button to block and my character doesn't even have his sword drawn out. I'm getting through fights on luck alone. Call me a pussy but there is an extremely annoying input lag, at least on PS4, that I can't handle. It's particularly noticeable because the actual act of buffering the input itself is also on a delay from the input, so what can absolutely happen is: Ditch input mapper and let steam handle the connection, I been using a PS4 controller for games like this with no lag for years. Switched back to my old TV and I could actually deflect when I wanted to. Mar 22, 2019 · If you're using a wireless controller just wire it up with the usb and it should get rid of the input delay. Reddit is for the average person. Maybe it could something to do with graphic settings or your graphic card. One thing that bothers right now the most is the input lag with the 30 fps cap, it's just unbelievable how unplayable Sekiro becomes, and no that's not 30 fps problem as I played it on console too (much more responsive, better frametimes?). What the title says, I'm running a 60hz 1080p monitor, but when vsync is on it just gives me insane input lag, like half a second at least Any idea on what to do? EDIT: If you're using Radeon Settings, make a custom profile for the game, and under the option for "Wait for vertical sync" choose "Enhanced Sync" In desperation I downloaded some sketchy Sekiro PC lag fix extension (which obviously was flagged as Trojan by Defender) on the Internet, at first it seems to have resolved everything but after my next session of loading back to the game well you guess it. 25 s. I've heard that other people have that problem too. it could be the input lag as because lower fps = more input lag also if you are playing wireless that also adds input lag and even on ps4 pro the game plays on about 45 fps, cant imagine how it runs on the base ps4 xd The 30 fps lock of the deck itself adds too much input lag and it's completely unplayable to me but it has perfect frame pacing. It's something I never got used to. Pretty much just when you try to heal. With Sekiro recently on sale, I wanted to give it a shot at 60FPS. Even in Dark Souls. This game doesn't have input lag(if it did last second reaction deflections would be nearly impossible in real-time), but it does have situations where you have increased start up or recovery form actions based on what's happening, i. I guess it was easier to just leave it in than rip it out. The sheep that refuse to think outside the box and think it's great that society is told to cater to the lowest common denominator and conform. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… r/Sekiro A chip A close button. 288K subscribers in the Sekiro community. What makes it even weirder was dragging the windowed game between the monitors and seeing it lag, not-lag, lag, not-lag. I'm going to go against the grain here and say that I don't think it's a great experience, lag wise. i think it was using xinput. People say it introduces input lag but I haven't really noticed any. Even older titles like Final Fantasy XII are transformed in input latency when running borderless windowed. Like if you are streaming the game and the passthrough adds lag, or that kind of thing. Hand - eye coordination and percievement is a big part of fluid and fast input and reaction possibilty. Look at how instantaneous the game action comes out after pressing the button, then compare that to the Sekiro video I posted above. It cannot be modified even with DS4windows. For some reason, the controller movement doesn't feel like it was on the pro. Does input lag play a role in Sekiro timed deflections? I got my ass kicked by the Ashina elite boss. I want to buy it, but I don't know if I'll get a sequel of that input lag story. Could be any number of things but I was experiencing some control issues - not input lag but a lot of dropped button presses or seemingly sticky buttons - and a controller factory reset seemed to help. Wireless comms on this game seem to drop input all the time. I was frustrated knowing I clicked the left Bumper at the right time. I troubleshooted it for a while, and couldn't figure it out. It's very tiny, but noticeable compared to the instant dodges and iframes provided by games like DMC/bayonetta, or even Sekiro parrying in the same series. Fast forward to today when my urge to play the game took over and I installed it on my ps5. I lower my graphics settings and resolution by 1 and there is still input lag. I tried for 2 hours to beat it and got one death blow total. It also isn't the start up frames. Yes. Normally it runs locked at 60fps and only uses 20-30% of my CPU and GPU. Watching with baited breath in case you come across anything. This is not about spamming an input - which also sometimes you’re almost forced to do, because of the really long end lag on some animations and the fact that some inputs don’t seem to register properly despite the buffering - this is about pressing the roll button once even slightly before getting hit, considering that the input lag can Just had the most frustrating experience with input lag. I actually quit sekiro cos I was getting so frustrated with the faster paced boss fights. i have used both controller and keyboard and mouse to play this game and i don't experience input lag, i also have similar hardware to you. I played on 40fps/40hz. It's less of "less reaction time" and more of "less precise reaction time" though Reply reply Horrible input lag, on both monitor and TV, wired and wireless controller connection. exe and go to compatibility tab) helped. Wireless will always be slower than wired. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by FromSoftware and winner of Game of the Year. It's more like a symptom of 2 things: Er recycling assets and fromS not remapping the controls properly. I couldn’t play Sekiro on console, I didn’t finish the game or even want to until I got my PC and got it on there. I think that because there's so many enemies around this area, which attack from long distance, and the fact there's so many particles and such in teh air, it puts a lot of stress on my ps4 slim's cpu, which results in lag. . Check your TV’s picture modes and look for one called Game, those types of pictures modes have less processing and will give you less input lag. Turns out it was input lag. There's a few animations that lock you into them. Everyone experiences input lag on every game, to some degree. input lag may come from: framerate, base PS4 run on 30 fps, thats introduce noticeably more input lag than playing with 60 fps especially with fast paced game like Sekiro. I noticed it was leaps and bounds harder to time the parrying in this game. Fast is basically the same as Off in that the card delivers frames unconstrained, but under Fast setting it will drop frames in excess of the monitor's refresh rate. Welcome to the subreddit for Sekiro: Shadows Die Twice, a 2019 action-adventure game developed by… Yr TV most likely adds input lag, but the vast majority of deflects are timing rather than raw reactions. 15s before you hit a dodge button (or parry), and it takes another 0. There's no such thing as input lag in Sekiro. Before I get the standard Reddit answers “Git gud” “Its never happened to me” or “There is no input lag” there most definitely is lag. 15s. However, the fighting in this game feels like shit. I tried restarting my TV with no luck. It has a minimum of 14 input lag (ms). Hey I bought the game on Pc again and noticed that there's 300 ms input lag with every input walking, looking, deflecting and sniffing emma's feet etc, I remembered it not being that bad on ps4? I get the same result with kbm and bluetooth or wired xbox one controller. And afaik there is no way to turn this game vsync off on SteamOS. I switch to keyboard and there is still input lag. OK i may know what you're talking about. Anyway, my setup is playing over an Nvidia Shield (wired to network), on an LG OLED TV. Posted by u/bjankles - 1 vote and 1 comment i haven't played sekiro since it came out, but i don't recall it having steam input native support. So this morning I plugged in my ps5 controller into the console and my first try I beat hime without subimaru. The Steam Deck is quite literally better at running Sekiro than the original hardware it released for with zero tweaks or setting adjustments. Input buffering has been a trait of all the Soulsborne games and I think it carries over to Sekiro to a degree. This is exactly what people are confusing with input lag, the thing is when the game releases and you are able to equip 4 speed gears, this animations will probably get quicker to give you the impression of enhanced speed, otherwise I don’t know how the developers can demonstrate that your character is in deed faster when those gears are implemented. 1/ Many people mix up input delay and input queuing. Problem is on sekiro you didn't have to dodge, but rather to counter with block, meaning it was less of a problem. So I just installed Sekiro and the first thing I notice is the input lag. The bosses don't feel like a Souls game boss, and the whole having to kill them twice just feels bad. I thought I was just super shit at deflecting. If you switch between "Fullscreen" and "borderless windowed" and you can feel the input lag when panning the camera with the mouse. Yes you can do that. I'm finally running a stutter free 1440p max settings 120fps on a 144Hz monitor after going down this same rabbit hole of fixes. 286K subscribers in the Sekiro community. Freesync adds a bit a lag but it is negligible because the frame drawn when it is ready instead of waiting for the next refresh. Welcome to the biggest Sekiro Community on Reddit! | Out now on PC, PS4, Xbox One, and Stadia! I started off playing this game on a huge new 4k TV and soon realized something was wrong regarding input lag. I bought Sekiro yesterday and I am experiencing an awful input lag. I've never felt v-sync related delay in a souls game but there are many shooters where the input lag caused by v-sync is instantly noticeable and near unbearable. Every miniboss was giving me trouble, and I got stuck on Chained Ogre for probably hours. For me the biggest improvement has been wireless controllers working on tablets etc. I just bought the game and I'm enjoying it, but the combat in Sekiro seemed much more crisp. You can chang the framerate cap even while playing the game. The game defaulted to 4K, which is great, but I was getting really bad input lag. 3/ Also, the game is fairly demanding on computer Posted by u/[Deleted Account] - 42 votes and 17 comments On ps5 it's great and I've become much better at it, probably also the input lag is lowered, 60fps stable all the time also. I was using Monect PC Remote and emulating a controller so I thought that was the case. cwwhpc ebhyjf cznl xxhai byfoo zblvouoh fffvy ojgecf maaup mnnulu