Factorio outpost planner reddit download. So 45x8/sec copper plates.


Factorio outpost planner reddit download It uses 16 different pipe and beacon planning strategies to give you the best blueprint it can. Download Information Downloads Dependencies 3 / 18 ; Discussion 55; Metrics Latest version: 1. Solar calculator: great for outpost worlds because every planet has a different solar to accumulator ratio. ADMIN MOD best way to defend an outpost? Question so basically i found a very big and valuable uranium and oil deposit right next to each other, it’s very far Outpost Planner. I love having mods (mostly QoL) and I don't know which one i could add to have the best experience with this huge challenge. 368K subscribers in the factorio community. Sometimes you want or need smarter control over train behavior, especially when playing mods that introduce complex recipes and production chains. I set up my first mining outpost on another planet, and did not plan for how quickly biter meteors Setup, as in making the first blueprint for outpost, is definitely more troublesome. I’m starting my not-first play through, and this time around I decided to install some quality of life mods such as outpost planner, so I don’t have Skip to main content Open menu Open navigation Go to Reddit Home I like Bucket Wheel Excavators myself. I'll hook up the belts since the two generally don't align and by the time I place rail prints to attach it to the rest of the network the stop's buffer chests are full. Running back and forth with building materials is not really practical at megabase scale. 18 910. Goto start Core mod for the planner series of mods (Outpost Planner). Link to Factorio mod These are some blueprints I made to streamline the outpost building process as much as possible. Want your armor to be bigger can do that. The exact same blueprint that use to work don't work anymore. Decide to build a new outpost to build new component. Or check it out in the app stores     TOPICS Community-run subreddit for the game Factorio made by Wube Software. It's both a challenge and a huge benefit. Is there a similar mod now or is it gone? Any recommandations for other mods? Includes stuff to do after vanilla, overhauls mods, and QoL mods! There is a new mod inspired by Outpost Planner that implements some new features, like automatic landfill placement. Super handy tool. 15 - 0. 8 EF/EMD for now. 1. Get app Get the Reddit app Log In Log in to Reddit. Expand Skip to main content. Design for an artillery outpost that does reasonably well with the updated biter pathfinding. In theory I could make intermediates at every planet and send them directly to my space base, meaning that all resources should only have one space flight between mining You can make two deconstruction blueprints - one which removes everything except roboports and second, which removes trees and rocks. I make a complete playthrought with this blueprint set up in outpost planner but on my new one, it refuses to read it. I do have a fix, and I want to share an oil field planner tool I built. 1 Planner Core for 1. Realise that new component requires lots of a resource you are short of. Now to the question: How can I make these quicker? I would like to be able to see a resource patch, be Plop down power, rails, and roboports per blueprint. It also has configuration options to change to how you like. Be sure and watch the Mod Spotlight video for how to use this mod. then you have a circuit that reads the demand and have it set to raise the limit if ANY item is showing a positive count, ANY > 0:1 L. 0) by Viiu // There is another version of this for 1. 0 coins. Start building. Every time I build a (It takes no longer than 5 mins to plant pre-made outpost blueprints, and with an outpost train building those blueprints is made trivial). r /factorio A chip A close button. A lot depends on what kind of outpost, how far it is from the rest of your operation, how long the outpost needs to last, etc. by ChucklesTheBeard. 1: Click button, draw a rectangle around ore patch and it will automatically place blueprints for miners with belts and power poles. This is unique to Factorio. by bob809. S3EE3 and SS3E3 are nearly the worst options because they are the most expensive resource wise and do not excel I set up a new mining outpost two days ago and it makes about 8 solid blue belts of copper plates. I'm designing so it has stages for each science level that can be built over each other as you research and unlock tech. I went into orbit and set up space science but it ground to a halt before I was able to reliably get resupply up there; getting up there at all essentially bankrupted my base. I'm really curious your definition of "useless". . This is factorio after all. GitHub user cyb3rm4n provided russian localization (one text missing, as it was added after the translation). Belts have 2 lanes. I don't know about you, but 10% of my playtime taken up by setting up ore mines doesn't sound like a lot of time. I’ve done that recently and it’s making a huge difference. I'm also at 2000+ hours, and SE is sorely disabusing me of the notion that Factorio is a breeze for me. The Blueprint Lab - gives an area where you can easily Outpost Planner LTN The various Vanilla extended or Factorio extended I forget which there called add extra tiers of the appropriate buildings item's etc. Bot based mining setups have more throughput in general. 5 I've used Helmod for a long time but I saw Factory Planner took some weight in the mod portal, how good is that one, would you take it over Helmod? Skip to main content. Skip to main content. , but you can just use modular BPs if you don't want to use mods. zip) you can download and use including the 5. Link to Factorio mod website. It can seriously take as little as 2 or 3 minutes to set up a patch if you have the BPs and familiarity with the process. Open menu Open navigation Go to Reddit Home. There's also FARL, which makes train exploration a lot more practical. In case you're unfamiliar, its purpose in life is to allow you to plan out your production lines in advance so you can always have I use Outpost Planner and P. By default the mod will clear trees and rocks in the area selected, if shift is held then friendly entities will be deconstructed as well, keep in mind that the resulting outpost may be bigger I have been using solar, but I'm now starting to hit a road block with the amount of space and materials I need for each outpost, although I haven't even begun to use efficiency modules so that might help significantly (however I really am in no position to mass produce those because I first need more materials - it's a vicious cycle). source code. That's just a more complicated version of a power line. This mod contains most of the code, allowing the mods to call each other without all of them being installed. Expand user menu Open settings menu. 2K votes, 170 comments. The tool will place the miners, power poles and belts before merging together the outgoing lanes. SE Space Trains: Adds faster, better looking trains for space, that use a special type of battery that you have to produce and recharge so it doesn't feel cheaty. Thanks, I've got the factory planner and outpost planner mods installed recommended by someone else when I first posted but I'll be honest I've had a quick look and I don't understand how to use them. You can clear biters in a radius around the mining outpost so it rarely if ever needs to defend itself. Only 18x18 at the top end, so if your resource patches are big enough this may not be GitHub user BikmullinDim provided support for the Outpost Planner mod. Please submit bug reports to the issues page of the mod you're using when the crash occurs instead of here. You only get "the first time experience" once. 0. Outpost planner - makes outposts easy. Automate production of new component. 4K. ADMIN MOD How to use the factory planner mod? Question I have finally decided to give planning a shot and I want to use the factory planning mod to do it. Better armor reactors yes. This should work fine now until bob809 updates his Mod. ADMIN MOD Can I automate mine building? Question Recently I've been having problems keeping up ore demand for my base. Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. Get the Reddit app Scan this QR code to download the app now. Alternatively, you can just use the outpost planner mod and it does all that for you. The tool will place the miners, power poles and belts befor Link to Factorio mod website Blueprints with relative snap to grid set basically make mining outpost creation really simple. Community-run subreddit for the game Factorio made by Wube Software. Also, I'm getting the feeling you want to get bigger, which means more mining productivity. Then I drag a big box over the patch, and it plants down a blueprint of all the rows. It work's wonders once you have researched bots. If modded alternatives are present, you can also Outpost Planner for 1. Reply reply Charminat0r The idea is to minimize time needed to build outposts. I haven Trains in vanilla Factorio are quite useful, especially since the train limit feature was introduced. The blueprint is this one (but with 3 efficiency module 1 in miners) : Hi everyone, I just finished K2 and planned to step on the next level with K2SE (already done a bit of SE). If you travel out a while more from spawn and Every outpost has a train station for output with a limit of 2 and input stations with a limit of 2. Right now I have a 100% productivity bonus, so half of the outpost I built before starting mining productivity research is now useless. Deprecated - switch to Mining Patch Planner by Rimbas Core mod for the planner series of mods (Outpost Planner). . This. I will say that this IMO is contentious because these mods are not super easy to use and really require you to sort of have a plan in mind which is tough if you haven't played through before. Download Information Changelog I'd love an option to put these miners with Productivity modules. One for all the mining drills + power + belts, two for defenses with corner pieces and straight Automatically lay blueprints for mining outposts. NFL Bobs mining gives better drills, and outpost planner allows you to drag a box over the ore and it lays blueprints for you. Maybe take a look at whether you are setting too many miners to deposit ore on the same belts. Only thing I would improve (no big deal) would be to trim conveyors that have no miners attached to them. Automatically build mining outposts. 0. 1 - An absolute must have for creating mining outposts. Choose your preferred type of power pole. unfortunatelly i don't like running all the way with 1000 miners hah There could be an option of how many and how much to put of the modules to miners thx. 1 Rampant (ver 2. I've watched a couple of Zisteau (sp?) series and he Outpost planner for 1. I took the liberty to use Factorio music for the To use select an ore patch with the tool. This is CRUCIAL as what actually matters isn't how long it takes to build the outpost, but how much time you need to spend on setting it all up. endgame screenshot. Agreed, which is why I played around with different easily repeatable belt routing blueprints which allowed routing closer to 20 belts in one or two Under the releases there is the 500mb zip of various presets (Presets. Log In / Sign Up; Advertise on this again confirms for me that manual belt routing is by far the biggest time sink for these. For building a new outpost, follow the following steps: Build rails to the outpost as normal, preferably using FARL Put down the first blueprint, called 'outpost starter'. How are we supposed to handle blueprints in mining outposts? I know a lot of people do it, but I don’t see how it’s very effective with the shapes being randomized. using such mods isnt for "making everything perfect", its for timesaving anyway i use outpost planner, there you can set your own bps 783 votes, 152 comments. I Take supply train to outpost. It has a different interface so might be able to do what you want. Go back to base to add it to the train. If it does not place either: (a) [shift][click] the blueprint or (b) destruction planner the whole area first. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. I'm aware there is Autotorio website, but it's a hassle to switch back and forth from the game to browser to generate blueprint. it sets the items you want at the station. There are, however, some areas in which they fall short. Members Online • dustinlbrown [Request] Train Station Blueprints Suggestion / Idea Per the title, I was wondering if anyone kept a blueprint book of their favorite stations for loading/unloading from Outpost Planner. 4 years ago. Diagonal Vanilla Starter Base (90spm) - Context: I've been designing my own little research outpost that I can just pop down and feed it raw materials. I might have to look for a tutorial on how to use those mods as I bet they are quite useful. Using the resigned blueprint snap to grid feature to plop the This is what an average outpost of mine looks like, yes I know that the balancer is not working correctly and that there are too few electric furnaces for all the iron production, I forgot the perfect ratio so I'm using 0. What would be REALLY amazing would be an automatic wire placed down at the largest mine (the one with the highest "expected resource" count) in the field and route the wires to the exit (I knowwishful thinking). 18 903. Train refueling is Outpost Planner for 1. The bots can handle the seed and the rest you already You can produce the ammunition on site or have it shipped in. TERRIBLE EARLYGAME FOR MULTIPLAYER) one thing I've been meaning to do is go into a sandbox mode save game, create a absurdly large ore patch using map editor, then use my small mining blueprint to make a giant blueprint complete with all power, miners, and belts so that I can just stamp Get the Reddit app Scan this QR code to download the app now. Download Information Downloads Dependencies 3 / 19 ; Discussion 55; Metrics g behaving weirdly after Community-run subreddit for the game Factorio made by Wube Software. r/factorio A Oh boy, this has been a long time coming. 3 years ago. Because I always play with biters on, there are lasers that defend the I set up what belts I want, how compact I want the design, what power poles I want to use, miners (including any modded extra tiers), etc. Outpost Planner. r/factorio A Hey all, can someone tell me if Outpost Planner for sure does or does not work with Space Exploration? And if it doesn't, is there an aspect of Space Coins. 10 version of seablock Factorio updated a few things and the preset import is broken at the moment. Automatically builds mining outposts. They are balanced enough: convenient, but a bit more power and pollution cost that doing the same with individual miners. Dependencies: PlannerCore Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. 1 deprecated . Members Online • gig_nig. Higher tier miners that mine faster and have base additional productivity and more mod slots can do. Also remember to put speed 3 modules in your miners. This should work fine now until Outpost Planner for 1. 0) RitnLib Robot Army Robot Attrition Community-run subreddit for the game Factorio made by Wube Software. Design / Blueprint Hey folks, I've been working on a tool for the past couple of months that can There is outpost planner you just use a blueprint drag over area, and it automatically captures every tile with output belts. in general it would be better to have your Community-run subreddit for the game Factorio made by Wube Software. Automatically lay blueprints for mining outposts. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Get the Reddit app Scan this QR code to You can build 15 EEE1 outposts for every 1 SSS3 outpost. Some probably count as a bit chesty so not sure it will let me enable them but I'll look into it thanks. Keep extending until you either decide to make a support outpost or you reach your goal where you want to build your real outpost. Etc etc etc. They cover a lot of the various things that You may also like squeakthrough, bottleneck, auto deconstruct, even distribution, inbuilt lighting, infinizoom, outpost planner, FARL, resource Marker, vehicle snap - which are all small QoL mods that won't actually change the game from I know there’s a “standard recipe” to create a Radar Outpost for vanilla, 5 Solar and 6 Accumulators, or the other way around, but I use the Big Brother mod, which causes upgraded Radars to use more and more power with each Tech. 1. Use first one to set deconstruction markets on everything beside roboports and then immediately use second one with shift key to remove markets from trees (and rocks - the downside of this solution is that rocks won't be Factory planner has gotten really good and is useful for planning out your next production line before you start building. It's designed to produce 120spm(except rocket science which will be produced remotely). It is intended to make the late-game grind of building Saw on a let's play from 2020 a mod called Outpost Planner and I can't find it on the mod list. Or check it out in the app stores Home Community-run subreddit for the game Factorio made by Wube Software. You can power 6 EEE1 outposts for every 1 SSS3 outpost. Deprecated - switch to Mining Patch Planner by Rimbas Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. This makes it very easy to see when I am not producing enough (from map view you can see if stations are at the limit or not, simply look for unload Outpost Planner (Updated for 1. Not saying you shouldn't do it though. Outer walls (maze / dragon teeth) distract biters so they get incinerated efficiently Outer walls are placed outside of roboport range to Scan this QR code to download the app now. Members Online • appleebeesfartfartf. Members Online. 18 898. Members Online • [deleted] ADMIN MOD First Mods after completing Vanilla? Question I launched my first rocket (yay!) with a pure vanilla 37 hour run, 97 hours total playtime. Picker Dollies: Use shift+arrow keys to move placed items around without having to remove and re-place them. Dependencies: PlannerCore Utilities Mod category: Utilities 128 votes, 34 comments. In my games I just lay the railway across empty terrain until I hit the wall of biters. If you don't mind using mods, then there is also Auto Deconstruct, which removes the miners once they run out of ore (needs some construction bots covering the area to work, and somewhere for the bots to put the deconstructed items, like a storage chest (I usually have a trash train for outposts that brings deconstructed items back to base)). They make use of the new grid feature, which is the reason why you can just drag them while still pasting over trees/rocks. r/factorio A I'm using factory planner, outpost planner, one that let's me put teleport stations down so I can get around easier etc. I have a chunk aligned rail blueprint for the stop and stacker. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. I can no longer play Factorio without this mod. Premium Powerups Explore Gaming. 365K subscribers in the factorio community. 369K subscribers in the factorio community. Outpost Planner for 1. Surprise, I came back to the save of my old world and same thing. Expand Bobs&angels[multiple mods] (bobs mods and angels mods are some of the biggest overhaul to factorio, not recommended if there are many new players) Seablock[multiple mods] (take bob's and angel's and put it one step further there is no land, it works off of positive feedback loops to generate resources. While the modding scene is amazing, it's recommended to play your first full game without any mods, to get a baseline of how the game works. Members Online • highskylander42069. U. I'm going to say I don't recommend starting with a planning mod on your first playthrough if only so that you Counted when a user downloads a mod release for the first time. r/factorio A chip A close button. Works for other Pumpjack resources in Space Age, and most liquid-supplying patches in mods. Or check it out in the app stores   Community-run subreddit for the game Factorio made by Wube Software. Expand first we use this. This builds the rails, If you have to pump hot steam to your outpost, it's not really powered locally. My usual mining blueprint is 24 miners on a belt with power poles and I just click-once-and-hold and run across the ore patch. Factory Planner gets its first big update in what feels like forever. I make a blueprint of drills, power poles, belts and a radar to slap down. 1 34. Landfill is automatically added if entities end up over water tiles. Sports. Realise one critical component of the outpost is not on the train. Other things you can do. P. Each stamp comes with a construction station that will automatically build the rest of the outpost, a loading station for a 3-8 train, and a PAX station for the player to visit. Find the large circular/oval patch you can find, fill it out with a compact miner setup, blueprint it, and paste that blueprint onto any ore patch. Select an area of ore like a deconstruction planner and the mod will create a full outpost by placing ghosts/ marking obstacles for deconstruction/ using any type of belt/ output any number of belts that’s a power of 2 - when used with steel chest connector you only need to run one line to each side of a train and don’t have to worry about Ones that don't affect the balance of the game in any meaningful way: Bottleneck - gives an icon showing whether a building is running, waiting for input, or waiting to unload output. Download Information Changelog Community-run subreddit for the game Factorio made by Wube Software. Factorio is very well designed game with a ton quality of life built-in. So 45x8/sec copper plates. I'm My original plan was to turn Nauvis into a mining outpost as well and do everything in one massive space mega base, but the fact you cant use Prod modules in space has completely put me off that idea. 522 votes, 52 comments. My first version used belts but I realized that when I need it most i'm no longer using belts and then since their are 3 tiers of belts I need to make them selectable. If you want to try an overhaul mod that isn't as ridiculously complicated as bobs/angels, Krastorio 2 and Industrial Revolution 2 are both a lot of fun. Dependencies: PlannerCore. Later on though? It can be relatively easily designed to be fully automatic. M. Dealing with many trains can be tedious in the default UI. r/factorio A chip A chip This planner makes an attempt to create an optimal miner placement layout that doesn't use more miners than necessary, meaning a more steady flow of resources. 366K subscribers in the factorio community. That's just with 10M ore patches, which on the default settings already appear pretty often. 1 from ChucklesTheBeard Automatically build mining outposts. Godspeed Download Information Downloads Metrics i Any plan to expand into Oil Outpost Planner as well ? kyoshiharu 5 years ago Like the title said. Download Information Downloads Dependencies 3 / 18 ; Discussion 55; Metrics Owner: bob809 Source: Too much of a slow "expansion" guy (basically cannot outpost for my life in Factorio), but do tend to run major base-builds (4 max and with each having a specific function in mind from oil refineries to metal production (ore collection on its own, making 3) and intermediate/final production) Past that, it's up to you if you want a planner mod like Factory Planner or Helmod. If modded alternatives are present, you can also Really enjoying the mod. Mining patch planner does the same thing aswell. Before Nov 2021 it counted everytime a user clicked the mods download button. qwnrjk fuxxld cwp ool qesbsr tpxjct gxpey vojo ohqlczy petzrcp