Kenshi turret guards not shooting.
It most likely is friendly fire.
Kenshi turret guards not shooting Affects friendly fire avoidance at 1. Also, my people can stand beside them and won't attack them. You can usually tell by the redness of their portrait, but if not, you can check if the turret they are operating is aiming at something. 5% per one point of Precision Shooting. The Harpoon Turret is a building under the Defence category. only what I can do to click on a particular character of data attack ths target will kill it but then it will not turn on attack. Turrets will fire in any direction, in any angle, even if the target can't be hit. Like, I need to throw the first punch for my turret gunners to acknowledge that the fight has begun for them to start defending the place, even though the fight has already began. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. In my experience, what works best is to build turrets on watchtowers overlooking the gate. I have tried shutting off "Shoot first, ask later'" AI setting, and moving the guard away from the turret briefly all to no avail. . It can be attached on the edges of buildings and walls at certain nodes, or placed freely. Or build a base in zone that doesn't have river raptors. I have a few mods downloaded but I believe the only important one is recruitable prisoners. Edit: I had a little problem like this before. Is affected by armor that modifies the "crossbows" stat. The only way to train this skill is by using turrets or training turret. But then again my long term solution for this is to go kidnap a buncha robots from the Deadland workshops and forcibly hire them as my perma gunners. Plus the extra height from the towers increases the turrets range and damage. have plenty of turrets across the walls and a bunch on the top of the guard towers. If I put them on the wall they auto shoot but they don't auto shoot from the top of the tower. It most likely is friendly fire. This will cause them to not use turret while doing any job after turret guarding. They train a user's Perception and Turrets skill when used. I shouldn't have to do that. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave Another alternative to permanent gunner, you can choose a group of people to do the job. I've also reset the nav mesh which didn't help. Double barrel harpoon turrets in a kill box type setup work wonders on literally any raid as long as you have an engineer fixing the gate, they will take damage if you have harpoon turrets at the enemy backs tho so keep that in mind. Pokey happily joined our little family and even does stuff like help fight and eat old corpses. but now they just prefer to kill themselves. Keep in mind, Precision Shooting is reduced during Duststorms and while firing in the dark. Mar 26, 2019 · 7. Like the Mounted Crossbow it is primarily used to guard an outpost or a building. Turrets are buildings and do not require ammunition. The bandits should resolve over time once they count as automatically hostile from you killing enough. Precision Shooting is a stat which is used during ranged combat. Reloading trains Dexterity and shooting an ally Nov 17, 2021 · Another thing - when you build a wall and place turrets on it, remember that turrets can swing pretty much 360deg, and when enemies are close to the wall, your gunners may shoot each other - to avoid it - it is best to use watchtowers to place turrets on (gunners never seem to shoot each other on it, and you have added benefit of significant The problem with having ranged off is sometimes my turret guards RUN INTO THE FRAY instead of manning the turrets, if for whatever reason they are currently off of their posts. A couple of my people will be walking around town and then all my turret people start absolutely annihilating them. Note: I already have many high paladins turned and there were no issues, my only thought is that now I am at war with the holy nation and that is what is triggering it. they do not work nor do the permanent work even if I send them there separately. Jul 26, 2018 · Like they are actively aiming and shooting at them. They, like crossbows, can deal damage to friendly units. My primary turret defense is actually located within the walls of my compound, with 2 turrets right in front of the gate, ready to fire on attackers, & another 2 turrets overlooking the door entrance of my House, and providing support fire for the Gate Entrance. we have not had any deaths in a long long time even with scorpions attacking. Using Crossbows and Turrets can train this skill. anyone know a fix for this or am i just screwed till it's fixed cause it's making it way harder to defend my base and explore with the 2nd group without having to micromanage 2 teams Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. I've never had turret gunners on top of watchtowers have this problem - it only affects those on walls. Sep 9, 2023 · So you can't assign a "shoot at" job for turret gunners. Counter intuitively, turret range is NOT increased by height. More often than not an enemy will run around your wall and your guys on turrets will try to shoot it at an impossible angle and hit each other. It requires the Harpoon Turrets tech line to build. I really don't want to import just to fix this, is there any other possible solution? I've tried the obvious like just moving them off the turrets and turning off jobs but nothings worked. First job for the turret, then set them to passive mode. Even the turret gunners in NPC towns have this problem. And it's not because of missed shots, either. Height adds a percentage to damage. 98. Feb 26, 2023 · Have you ever wondered what 100 harpoon guns can do? WATCH THIS VIDEO AND FIND OUTYou Have Been Visited By The Turret Gunner Of Bad Luck!!!Subscribe now or y Mar 3, 2019 · Have had multiple times now, where my Skeleton people who I have on turret duty ignoring anything that is attacking me. my guards make short work out of anything quickly. And I know he can because when I manually take him off the turret, then back on, and tell him to attack, he will shoot that single guy, but then goes back into not firing. If there’s something like say, a living enemy with no legs, your guards might stay in combat trying to shoot at them. Feb 13, 2023 · In my outpost I have a few of the large towers setup and use the Ultimate Turret mod. If she can shoot when commanded, then it's not about vision range or obstacle preventing her from attacking the target. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first. May 29, 2024 · Tried reloading, tried fixing things in editor mode, tried finagling them on and off turrets, but it seems permanently broken, at least as of today. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. If you want them to start shooting, just turn off passive mode. While my main base is in gut, I never need anyone at turrets, I only put characters on turret job when there's assault force approaching nearby then remove their turret job after gunning em all down. Mar 7, 2022 · A solution is to have a field or two outside the gate, intended just for the raptors to eat, once they start on it the turrets should then start going for it. Just recently recruited a high paladin and my turret guards will shoot him. It will just be a single time command (They fire at that target until it dies, but immediately stop afterwards). I have my turret gunners stationed on the towers behind my wall. After the recent update my turret guards are starving themselves to death. May 25, 2018 · Found the issue. You could get away with samurai armor/legplates for best possible protection on a skeleton, not that they should need it up on your walls manning a turret. The only other thing I can think of is that I have a lone gate built slightly out from my walls that acts as a bridge over the water. The problem with having ranged off is sometimes my turret guards RUN INTO THE FRAY instead of manning the turrets, if for whatever reason they are currently off of their posts. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave Turrets are a godsend, people don't get hit, the bottleneck is having enough turret guards and food for said guards. As soon as I manned the turret, my gunner clearly turned and aimed at the Shek, and there were no bandits in that direction. Im currently playing on 0. Taking them off the turret to assign the "attack enemies" job also doesn't do anything. ” But what I like to do is just select one character and fire at a bandit and the rest of your turret guards should jump into the fight. at this error, when we're elsewhere I do not know it's gonna attack me when guard turrets ignore it please help Jan 22, 2019 · Or if you're having river raptor problems, build hydroponics indoors without crops outside. The level of a character's Turrets skill improves their accuracy, rate of fire and friendly fire avoidance May 14, 2019 · they are ignoring the enemy at the turret, even if they beat me at the gate. they use to get off and eat themselves. So I don't understand why my turret gunners just start shooting them. Try to assign the 'attack enemies' job before her turret guard job, and turn on the 'shoot first, ask later' on the AI tab. Turret guards will not doing anything unless you change something in settings about “shooting first,, ask questions later. Ideally, turrets should shoot raiders as soon as they are within line of sight and in range of the turrets. 39 My turret guards keep shooting into the same spot in the dirt. Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. and yes i have them set as a job for it. I have set up the turret with a watchtower, and they have clear shots, but he just refuse to fire. Not mistaken friendly fire, not in a pit of enemies. Attack enemies job will prioritize, well, attacking enemies using any implement that's most efficient Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. the tower turrets get some awesome range with the height advantage so I can have them Don't think there is any effect on samurai armor that hinders perception, just crossbow use which is a separate skill from turret gunnery. A common issue is your turret guards staying in combat. They're causing a lot of friendly fire. Click on the turret and on the left info panel it has information on the last shot that turret fired, including how far above the target was and how much the damage was increased as a result. My problem is my turret guards, they keep shooting Pokey whenever he is up. myzjs rrdj suirv vpxasv idt prtskue kbwx vmn spgyfx wsmpg