Factorio city block rails Rail 4 i/o would have given small area but suppose if it needs 5 i/o then you take 1 from another block. If you have many trains incoming, you don't want them waiting for too long. Still, it is not an Things I want to accomplish when I redo my city blocks or start a new game: go 10x10 or bigger, go 4 rails (2 in each direction), put an inner rail in each city block for onloading and offloading trains to keep the main rails even more free of stopped trains, and if possible I would like to keep a roundabout at the intersection, even if it The main novelty here is the use of single-width rail for city blocks. If you don't do that you can end up with rails being misaligned by 1 tile in your entire base. Oct 25, 2024 · Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems. And definitely, I almost exclusively used 1-1 trains in space. Naively using chain signals all across the intersection and since you are driving on the left side that means a train coming from the south going east will enter a chain signal at the first split off, be inside chain signals across the bridge and after splitting to the east and only leave the Find blueprints for the video game Factorio. Some people use drones. Solar Block Track 1 is the outer track and track 2 is the inner track. T-Intersection 2x3. Rail based City Block 100x100. Version 2 of 196x196 city blocks WIP. Rail city block made for foundation-rails. I have a rectangle block with roboports in the bottom left and upper right corners. These are 2 different approaches that you can choose from. New player here and I see posts about city blocks and I have no idea what people are talking about. Cityblock based RHD train network blueprints. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co I've just recently launched my first couple of rockets and wanted to expand the base. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) 1 favorites Mini City Block v1. 2/4 Lanes tracks setup. 07 KB 1. TV - Confluence A city block from Nilaus’s welcome to factorio series filled with solar panel and accumulators. additional lights connect to rail signals on the block, highlighting passing trains. rail for stations in a defined block. Contains 6 stations per block, grid aligned. 24: undefined favorites The AutoRail - No elevated rails - Factorio 2. I can add one more station in a 2nd layer, but only 1 because of the way rails curve. Copy to Clipboard Show Blueprint Show Json. Adding two more directly adjacent will create another block. So I would provide the inputs to the top left. 01: Updates to some BP positioning relative to the grid. You'll need a lot of your basic resources, iron, copper, tin, and lead. first make sure you have a good place to make fuel at. The siding and block have the specific advantage on Aquilo of allowing you to run heating pipes more easily between things. My mall usually ends up looking like a normal mall with some slight differences. This blueprint book was made to allow anyone to easily design city block megabases. However, the through rails can also be turned into stations if needed, giving 8 possible stations. This is no bueno for a backbone hub (OTTD terminology), which is what the intersections in city blocks are. I want to try to make a city block factory. Each block has 4 station tracks for 1-1 or 1-3 trains. Basically, I'm combining ElderAxe's rail network with the City Block system. 2 ways. Aug 11, 2024 · rail with roundabouts, electric network sufficient to power logistics network. all grids have red/green wires. . It has better intersections/more features, is RHD system, and just needs a few additions such as stations with stackers. Mar 5, 2021 · I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. Grid size is based on max roboport reach. I am a main bus enjoyer, and I think I have about figured out all there is to know about the main bus Book of roboport-heavy 100x100 city blocks. Roboport coverage and labels enabled, labels show what is being produced in each of the blocks. Rails-as-blocks offer you a more free-form way to design your base, but that could be opposite of the reason why you wanted to use city blocks in first place. Rail defence line. 664 solar panels. City Blocks. Oct 20, 2024 · I've been sharing my collection of Factorio blueprints (named Siggy Prints) I have developed over the years in YouTube videos and Reddit posts. decide on some basics. Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. Always start designing the blocks with rails. You'll need to decide how many stations you can fit inside the block. I have solved all of those problems though with modular railway blueprint system that is additionally chunk-aligned. com/mod/miniloader for the stations. A big problem were the missing stackers to avoid holes in the resource delivery because having trains on time always is a nice wish but almost not possible. Beaconed production with bag of trains delivery system. FACTORIO 1. I think Rail city block is at it's best when you can copy/paste a large fraction of blocks. Might be able to get away with smaller blocks if you are using shorter trains. I have only played vanilla and have about 80 hours played, launched my first rocket atb50 hours, I'll try and post some pictures of the save when I get home, since some people are surprised a new player launched a rocket so early I'm also working on rail enhancements for the City Block system. found it too difficult to use train limit less or equal 1 all the time. Then I tried with bigger city blocks and that had some new constraints. Entrance on the west, followed by a (vertical) stacker, the stations where horizontal in the north, worked for up to 8 or 9 trains. So my question is, I have seen many people following city block-based systems and they always have some complicated intersections to avoid deadlocks. Variative sub-blocks. At first this seems like what some have called an 'artificial restriction', though I dislike the name, and the implied concept. The bot network isn’t perfect, but it should tile well if you pay attention to the rotation. It's quite small. As I am planning to try and design my own, i have been particularly wondering what other people use in terms or train size (aiming to work for both <ccc and <cccccccc< both signal and station wise), city block size, type of intersection, type of station and etc City-Block constructor: Chunk aligned. If there's something special about your version, I'd love to hear about that too. Now I wanted to place my actual first city block containing rails and it turns out, they are off to the already laid down city blocks by 1 tile. This might mean that the city block size would also be tied to the train length you are going to use. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train station (you can put all the relevant stations here probably for an Dec 5, 2024 · Im wanting to start a new factory, before making it to aquilo. Because this allows you to easily merge adjacent blocks for whatever purpose you won't be bound to its size nearly as much. This rail intersection is theoretically the corner of a city block. Intregrated Elevated Rails. You need a bunch of block types, first off the standard layout that you want to go with. 0 BASE TOUR10. If you want a block that is 6x6, then design your rail network around that. fluid network and power generation [R] -eRection. Oct 19, 2024 · Could you guys check the image and tell me if they seem optimal to you for the current rail configuration or may be I should modify/remove something? For example, the chain rail signals in the roundabout, the ones at 45°, 135°, 225° and 315°ish, are they pointless?? Block size is 100x100 and I plan to use 1-2 trains. Added 1-8-1 Stations. The middle square of the 3X3 squares has a wall around the original crash site. Feb 16, 2024 · Looks good. For my case, I changed the grid size to not include the rails on the right and bottom part of the grid (though note that the blueprint still includes the entire chunk). Sep 12, 2024 · factorio tutorial 2 - how to make empty rail city block easy-----play list For Factorio v1. The blueprint can be used in a train-based base, where each block can host some production. Mar 30, 2020 · I call my city-blocks sectors, as to me a city block contains a variety of buildings offering different goods and services, where my sectors have a single purpose. com/mod/WideChests and https://mods. It allows you to customize every segment and junction individually meaning you don't need to follow the convetional square grid. Factory area has a starter electrical grid and enough robo-ports to build the whole block and the Create a blueprint book of blocks that you want to use - beforehand. 10 Books Full of Rails v2. Dealing with the odd shapes forced by cliffs, if you build large enough, will break the City Block style of building and encourage finding ways to use odd shaped spaces for factories. rails on one side of a rail chunk), dragging the blueprint works perfectly. Righ Hand Drive. This is a modular tiny grid (42x42) city block section with grid blocks at varying sizes and interconnecting rail. ElderAxe's City Rail Nov 15, 2020 · In case you want to place lots of this city blocks, you might run into troughput problems too, there will be a lot of congestion. 12 favorites Rail Blocks These are the modular defense walls for building with the Tiny City Grid Block system. Hungry for power? Tileable Self-Throttling Belt-Fed I've been playing Factorio since 0. Please provide - only if it makes sense of course - a blueprint of your creation. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. Features. 1. is there any situation where you'd need more then 4 trains (3 in 1 out), one train per resource, for a city block? 1 favorites Mini City Block v1. Straight-bound traffic has to wait for other straight-bound traffic. City Block 100x100 railed right turn only a year ago: Last Updated: a year ago: Favorites: 3 I layed out all the city blocks, my bots built them dutifully and secured all friggin borders. 4 favorites Rail Factorio 2. Spread out your high traffic city blocks. Production. City blocks are very cool, and also very difficult to get right. Not all city block designs are chunk aligned, but it can be a good way to make your design universal and more usable by anyone. How many engines, how many wagons. I design a subfactory that is as tight as I can make it but the criteria is units of end product produced per minute so size of the sub factory varies by product type and I just connect the various subfoactories with rails. My suggestion would be to make the block big enough to fit in 4-5 stations plus whatever assemblers etc you might need per city block. Coverage doesn't have to be 100%. Turn On the rail border blocks, you are including rails in every block segment, and it's taking out a huge chunk of available building space. then near that give a block a bunch of stations stacked together and named FUELING. QCed and set to snap to grid within chunk boundaries. So, for example, for IR2 I went to city blocks right after researching Iron Age. By offsetting the grid size to not include repeating parts of the blueprint (e. Traffic light timing is also a big element of diverging diamond design. 559 accumulators. We are currently getting 8k+ SPM and because of the bag of trains design, we could easily copy-paste our science factories and scale up to over 10k. As the base becomes big enough, you approach 1 intersection per city block. This Book will be updated if change anything. Only those two things. View Copy. Dec 4, 2024 · Rail base but not city blocks. Block size: 6x6 chunks. City blocks 100x100 as well. Substation Aligned Rail Segments. Thanks! Grid aligned 100x100 city block (Nilaus style) with double rails in both directions. from there you just place the grid and factory parts. Tags Railed city block grid 100x100. It just fits 2 stations for 1-2 trains, but leaves a lot of room. I started with the two top rows of city blocks, I can't believe I've seized that much land and built so many blocks! Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). For SE city blocks in space, having space for eight stations has worked really well for me. Search the tags for mining, smelting, and advanced production blueprints. 100x100 is a good size for trains 1-4 with waiting zones for each Empty space in a city block isn't a sin but fill it with solar if you like. Book Contents. There’s a simple version and a complex version which is probably overkill but fun with tougher biters. (only tore down the rails up once!) I have basic circuits controlling the rail stations: turn on the output station when there is enough; turn off the input station when the buffer chests are full. Rail Cross. 0: Initial Release. For example, if you have an iron smelting array at the start of your main bus, you can build a smelting block and have a train deliver plates to the start of the main bus, allowing you to dismantle the smelters in Factorio - Master Class Blueprints - Nilaus. I'd suggest having Large Power Poles placed along the rails, but then that's just how I designed my own rail BP's. Solar Block Aug 1, 2024 · I thought I post my 2 lane railway blueprint book before it becomes obsolete with the upcoming Factorio 2. A dedicated block just making space platform is very nice to have - 50k platform is more than enough for a new large orbital solar farm, or to jumpstart a new orbital base. Find blueprints for the video game Factorio. 34 12,407. 1905 ideal. Imagine waking up, browsing away your morning reddit needs and stumbling upon this after you spent the better part of the last two days designing a rail based city Block. You can build your city block base near your original base and piece by piece replace parts of the original base with city blocks. Sep 12, 2019 · I've returned from a Factorio hiatus and have decided that my previous city-block plan of 4LP to a side is insufficient for my midgame needs. For example, I use 96x96 blocks and use the middle chunk for either 2 or 4 lanes of tracks. Loading/Unloading Stations with vanilla and LTN variants 4/8 belts. Place any parts. 3 rail bus, all one way in a giant loop. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. 11. So now I am building my own blueprints and moved away from city blocks. With city blocks you kinda need a goal for SPM Rail system based on City blocks 100x100 Has basic rail needed to make a rail system all but one have stone in the BP’s Copy to Clipboard Show Blueprint Show Json And all rails surround 4 city blocks Basically 1-2 blocks are for unloading, 1 is for loading stuff into trains and the last block is the actual production part. Updates: 20. Most people start with a 2*2 of roboports and build rails 2 blocks to the inside of the max logistic range and 2 blacks away from it. 24: Adjusted the straight Rails to fight with eachother perfectly; Added missing T-Junctions; Added Loading and Unloading Stations for 4 Waggon Builds; Adjusted the 2 Lane Junctions to be easily Upgradable to 4 Lane; 26. Some people use a refueling train. I hope you find it useful. 1. What's really conflicting is that I don't like the city block approach but it is hard to argue with how clean it looks. In my current SE run my blocks are 64x64 with a 40x40 build able area. Untitled. Four adjacent intersections make a single city block. Next you gotta figure out your city block design. I have yet to try city blocks. I imagine the answers will be quite different based on block size. Tags If you're using city blocks then you're (almost certainly) using trains. Straight 1x2. Factorio Prints. How to fuel your trains. The blueprint for the boxes requires manual merging, otherwise, the blueprint is not rotatable. My current 11k spm base uses 5 roboports from the centre of one junction to the centre of the next and then 3x3 inside. This runs on LHD. I just spent a couple of weeks playing around in sandbox + editor mode designing my city blocks. As others have said, it allows you to reuse designs, making it much faster to scale up production. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. I am playing more like a style where I can expand my smelting line easily if I need more. There are some input blocks at the top that take resource from outside. Down south is the current progress of city blocks. undefined favorites Rail based City Block 100x100. 1, with LTN, Drone HUBs, rail bulk loaders/unloaders. While Train-based city blocks are the most common, there are several distinct approaches to city blocks, and hybrids between city blocks and buses also exist. T Intersection; L Turns; Straight away; Straight away with roundabouts Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Usage. Some other city block designs use a safe zone on the outer edges of the blocks but i wanted trains since they are very effective at moving things, even more so when using LTN. Search Most Recent Most Favorited Create Known Issues Chat Contributors Donate. com/watch?v=dpLrnf1jWK8. Just the essentials and basics for everyday use: rails, signals, and big power poles for energy distribution. This one is f Jul 13, 2018 · - The city block - Station (1 IN in the left, 1 OUT in the right) - Station (several station with train buffer) - Maybe some "block content" like smelters, Here are my brainstorm/plans for the "city block" print - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal I built a 50x100 city block base but I did not use rails on the edges of the blocks. Rail Segments 100x100. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Find blueprints for the video game Factorio. Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". Mirror image, so block, rail in each direction, block. Branch 2x3. You have to look for adjacent block with 1 free i/o. You have to be a bit careful where you place chain signals though to prevent deadlocks. RHD (right hand drive - the signals are on the outside. Rail Segments 50x50. City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. Make that rail going around the block one big BP. (one corner does touch the next) The problem with city blocks are the fuel supply of the trains, you can’t put a train station to every single block that has trains. Much bigger city blocks can include train tracks directly in them. Make each block create as many resources as possible, so that you can fill a train fast. Rail About-Turn. I liked the concept of city blocks where rails are located at the boundaries of a block (not coming through them), that is when every junction is 4 way-junction. Sep 21, 2023 · This requires really leaning into the recursive blueprints chest and scanner. 0 update, since all previous version rail books are obsolete. I want to build a city block but IDK if I should go with a 2 rails desigh or a 4 rails design, going for a 1k (maybe more)… City Block base design allows you to trade space for modularity and consistency. How big will it be, and will it be square or rectangular. So share/tell me about your favorite city block blueprint books. 1878 solar : accum Vs 1. Distance 6 chunks. What blueprint(s) do folks use? add decoratives and make the 4-way block print if grid is rail center aligned make a new absolute grid aligned print of this 4-way and place a copy of it simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. City Block 100x100. I started to work on a "Modular City Block" blueprint book. 34 81,119. also the exit was in the north. Not forgetting to signal the middle of your block. I waited to do city blocks in space until finishing the tier-4 sciences. Then add roundabouts on the corners and signal everything up. I prefer a less restrictive set up. builds for mining and resource extraction from this city block Up to Date with Space Age. g. That will accumulate huge amounts of trains just for fuel and also be a waste of space. Nilaus really ruining Factorio for me. Dec 6, 2024 · I use stations to control routing within the train network, for example to separate local trains (1-4-1) from long-distance bulk haulers (1-8), or to inspect the train contents and route them differently if the train is full or only partially-loaded. MANY BUGS IN MY BOOKS! Self-Building Mega-Factory (a city-block layout book) Also: See the trains in action: Turning On a Giant Rocket-Control-Unit Factory; Starting from scratch? Check out Brian’s Bootstrap. I have made an attempt where rails will be anticlockwise and at an intersection it will check whether the next rail block is free or not. Includes train fuel, construction supply and trash rail stations. Includes a manual passenger stop oposite the train fuel station. Feb 18, 2017 · Also, there was way more hand-routing rails than I would prefer. Ultimately they end up containing huge offload areas and dump onto a main bus. power poles with dedicated red/green circuit network. The book contains four block blueprints which fit together: Top Left; Top Right; Bottom Left; Bottom Right This gives 8 (4x 2-1 and 4x 1-1) stations per block, which should be more than enough. Fork of: Cedric’s All You Can Rail V2. Given such a design, each block is effectively surrounded by a One-way single rail blocks with roboports Now updated for Factorio 2. The train congestion will slow you down more than the extra distance if trains can maintain top speed. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned I'm considering either no-left-turn RHD grid or offset-square (the one where city blocks are offset half their size across one axis, which makes T-only intersections). 67. Rail Fork. Oct 23, 2024 · Report bugs/fuckups to me on Discord @hexxy_ (DM me to be added to list for update notifications) This is my new book for the 2. Always use blueprints with absolute grid. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Straight Single 50x50. Instruction: Place 4 crossways at corners. I built the rail network using dedicated blocks for rails, intersections and stations. It is far from complete or perfect but it helped me greatly in expanding my last base. Cheers! I am currently working on my first city-block based map; separate outposts for every item, and trains running from "Coal Pick Up" to "Coal Drop Off". It consists of some "components" for my last city block base (defense segments, rail segments, power poles, roboports, solar) based on Nilaus 100x100 absolute grid aligned block video. Here are a few considerations. I've played city block runs in railworld maps, primarily. any belts or blue belts only sub-variants An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. Sign in / Join. 7. It fulfills all my design goals: No intersections anywhere except for where two rails merge into the same destination Minimal ramp traversals (none going straight, only 1 when turning), accomplished by having vertical and horizontal on separate elevations. It is designed to be used with https://mods. Oribital interplanetary Auto-Mall. Original design of the city block by Nilaus, modified by Mantere. Snapping 100x100, absolute, on Rail Blueprint Source. 50x50 City Block Oct 19, 2024 · Could you guys check the image and tell me if they seem optimal to you for the current rail configuration or may be I should modify/remove something? For example, the chain rail signals in the roundabout, the ones at 45°, 135°, 225° and 315°ish, are they pointless?? Block size is 100x100 and I plan to use 1-2 trains. So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. You'll want roboport coverage. 12. 33 votes, 57 comments. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. 21. City block segments 100x100 grid aligned (RHD) City block rail segments 100x100 grid aligned; less rail used per block because of above, less travel time for trains 3 way intersections instead of 4 way, which is a big deal in congested spots more adjacent blocks so you can come up with cool designs that involve multiple blocks There also are disadvantages Oct 14, 2024 · Hey, I made a massiv book of blueprints for space age. This roundabout rail intersection utilizes the recursive blueprints+ chest to duplicate copies of itself when deployed at the edges, causing it to expand across the map as bots fill in the logistic network, forming the skeleton of a 3x3 chunk city block, with an additional chunk as rail intersection border, with fluids, defenses and power all Find blueprints for the video game Factorio. 0. 55 KB 1. On the flip side, rail-only blocks on the left design also wastes a lot of empty space beside the rails. Most likely I’ll keep my blueprints in 3 copies - rails + roboports + power poles, then just rails + power poles and the last one is just a power poles. 10/10 would watch again. EDIT: I tested it out, and the extra station just barely does not fit. Share your designs. the stackers where inside the block. city-block megabase. This blueprint is a grid-aligned city block with rails on its edges. Not convoluted, no bells and whistles nobody needs. My other planet factories are pretty bad and i would have to go to each of them and fix them up and do more work there, and its pretty tedious and i guess im kinda just burning out of it. 2. It would go say down and right. A megabase that builds it's own skeleton while leaving you city blocks opens the door for another parallel process that starts filling in those city blocks with manufactories. Early Nauvis city block. I'm tired of the main bus and have never done a true rail city block. Don't put all the smelters and circuits next to each other. In tinkering with distances between roboports (islanded lognets, no base-wide "one bot network to rule them all) LPs, substations, and even experimenting with measurements based on train lengths, I've decided to come at this from the exact opposite Find blueprints for the video game Factorio. Have you ever seen a rail-block base, a base where the blocks are encircled by rails? Usually, at the 4 corners are 4-way intersections or roundabouts. Also made a BP with two stacked stations - sometimes 4 stations in a block aren't quite enough. based on a 3x3 chunk layout. Just wanted some city blocks that required slightly less foundation on the 3 planets related, so I threw together a raised 1x1 block, a siding, and a 4 Station 4-Car Loop. In my bp you don't need to look for any adjacent block. Also you do not need the best high performance throughput junctions in a city block map because if done properly the traffic does distribute itself over the grid. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic I'm doing 3-chunk blocks with one side bordered by a full chunk for rails in on direction and 2 stations. 34 80,783. Thanks to that you will be able to always plop down blocks anywhere and have them automatically and perfectly aligned. What I did is create an intersection. I also stagaraged the power poles and roboport so the logistics network did not cover the whole block but was offset. See the video results. The bottom row of the pyramid contains forges to turn ore into plate, and refineries to turn crude oil into oil products. Diverging diamond is meant for cars, and it's meant for a city road intersecting with a freeway. 0 and with roboports! A simple, one-way city block / rail grid design for 1-2 or 1-1-1 trains. Expands across 9 chunks [P] - exPansion. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. im currently trying to make a nice clean copy paste template for city blocks. undefined favorites Friggin' Rails. ) I guess I'm asking what's the use case for having city blocks with local bot networks? Your goal is to make a temporary base whose primary function is to make robots and construction supplies for your city blocks. Yes, you do have to use f5 to correctly align building blocks, but it gives you major speedup in rail-laying, great ease of rail planning and is very OCD-friendly. I consider 2-way rail system with max 1-4 trains, each block is 100x100. Train lengths. the trains all get schedules that have them go to the nearest FUELING Find blueprints for the video game Factorio. Inner city block size 3x3 chunks if used full stations on all sides. FactorioBin is a site for quickly and easily sharing Factorio blueprints. Myself, I belted the fuel as part of the city block infrastructure. After having that problem too, I came up with this (2-way/4lanes right hand drive), which works ok so far (still building on this map, but had 16x4 blocks running on last map): Grid-locked 100x100 city blocks. It works like this: 1. If you are planning for 2-8 trains (or smaller) you should be ok but if you want 3-12 (as I am currently using) I would suggest making it slightly bigger than your current design. Solar Block 100x100. Last but not least, I'd treat the city block as it's own factory. 19 KB 1. You don't have to make them all the same, but you need to factor max Personally I think your blocks are too big. Or try my self-building rocket! Actual testing of different quad-rail junctions. So now I'm unhappy with my base aesthetics, but also don't want to redo it as city blocks because personal preference. My main argument is that Factorio's map is square aligned and doesn't allow for arbitrary element rotations. I don't yet have a proper city blocks base, so I'm sure I have made mistakes, but here's my thoughts. God damn I wish you had posted this earlier, but anyway it was a lot of fun designing it, now I see your U-Turn idea and im back to designing I guess :D will be fun to make it Feb 12, 2025 · City blocks are ""best avoided"" because they complicate a lot the pathfinding for trains, which very often end up the limiting factor on (mega) base designed around them, the trains are the first thing that will slow down the game in those and unfortunatly when this happens the ""solution"" is to redesign simpler train network. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Jul 31, 2021 · With that in mind, I'd suggest using the "border chunks" for the rail lines. This makes it less modular. The design is based off of the city blocks from this video by Nilaus on a self-expanding base: https://www. Compatible rail-blocks and perimeter defense included. For this example I'm using Nilaus-style 100x100 tile city blocks but this should work for whatever grid you like. Regarding hexagons - I don't think they're really more efficient. Last time I used a rail grid I had a 2 rail system and 3-8 trains. 1-2 trains work great at that size with simple station 4 blcoks towards the inside of your block. Its good for a city block type design, basically makes the whole train system like a scale model set, placed down in predefined pieces. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. “Lines”, “Short/Long stations”, “Depot”. Corner 2x2. Solutions for small blocks (96x96 or 100x100), medium (200x200) and large blocks will all be dramatically different. Jan 6, 2025 · I've figured out why WUBE moved cliff explosives off of Nauvis. +1. 99 KB 1. 0eNrtfU1zHEeS5V+h4TBzQbZleHzLrA+7a7Oz29ZzmT70oU0mA0VIgjUbgEGkZjVt+O9bBVQVi0… I'm going to try my first City Blocks layout with it. We would like to show you a description here but the site won’t allow us. Iron plate. Designed for train to train factories with 1-8-1 trains and a train limit of 2 or for 2-16-2 trains with train limit of 1. I can also easily expand my module production, my mall and so on. 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. 22; Original Link: View on Factorio School; Change Log. youtube. You can go city block instead of a single main highway, though that is more important when building large since having two dimensions to work with gives more options. Now imagine that, except that the 4-way intersections allow a train to move forward or to turn right. City Block: City Block : City Block Refined: City Block Solar: City Block Solar Refined: Solar: Depo [virtual-signal=signal-1][virtual-signal=signal-0] train 2 wagon: City Block Elbow: City Block T: Cityblock TS: Cityblock TS: City Block: Depo Lips X - 2 wagon: Depo Lips[item=train-stop] looking for blueprints or suggestions for rail city blocks as I am trying to start a playthrough using modular rail city blocks. If you're using trains to move everything then you don't need isolated bot networks and would need a global bot network for new construction (and probably train fueling. buildings for an interior defined city block [T] exTraction. Optional: If you want create subblocks, then use blueprints “SubBlock”. 31. 34 21,418. cause i figure that'll lead towards actually getting something done for once if im not dealing with belt hell like moving coal from moscow to china by horse. Extra Info A 100x100 City Block design by Nilaus. I am confused as to how I should approach this. 29 favorites Rail Blocks (SpaceAge) Very large city blocks with a lot of trains can incur a noticeable performance drop since adding a lot of loops in a graph greatly increases pathfinding calculation costs. i usually start my blocks around an oil node so i can start with the fuel source. Grid-locked 100x100 city blocks. The solder costs for rails is ridiculous, and you need a lot of rails. 1 favorites RGB Strip 5 favorites Rail Factorio 2. Any blocks that have too few stations left over, I'll just fill up with solar or something. factorio. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. Thanks! We would like to show you a description here but the site won’t allow us. If you can't fit everything into one block then unload in another After playing for about 5 years and watching some of Nilaus's videos, I decided to due a full bob + angels city bocks by rail in 1. I assume it is due to rails being two tiles high but I was free to place everything else (including empty Jan 5, 2025 · City blocks can be made to work but by their nature they are restrictive. Apr 6, 2024 · I’ve just entered the city block phase of my latest base and there’s a definite messy interface area between the early bus (ish) base, the starter rail which was modular but I hadn’t quite decided what the blocks would look like, and then the block part of the base proper. gprxyinqbprkhgtkimmxmcqxngxzvmxqislgagblovayseddibgqwrhumkcxpcvqssrqunacrswvlrylm