Factorio city block boring.
Factorio city block boring 2 ways. 8K spm science mega-block. Especially for designing intersections. One block is 4 big electrical poles square. + Easy to deploy - Bottleneck for train dispatching with only one per few seconds able to path in/out Scatter depots in unused sections of other blocks + fewer bottlenecks - Harder to ensure you've got enough trains at any one time. Some other city block designs use a safe zone on the outer edges of the blocks but i wanted trains since they are very effective at moving things, even more so when using LTN. After you set up the start of the city Block base, the starterbase usually becomes obsolete. But the blocks need to be pretty big, since a lot of py buildings are very large. 1905 ideal. Yeah I had a blueprint of the block with all stations and a separate blueprint with none. Mega Base. Smelting 30/sec. My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science blocks. all grids have red/green wires. Then you blueprint it and never spend much time in the early game any more. Basically, I wanted all of my bots to function only within preset domains Jul 25, 2024 · The spirit of the game has been lost to main bus and city blocks, and I love the fact that 2. So you generally don't have to plan quite as much with a city block, since you can make just 1 thing each place and use trains to move it, while the ones using only main bus often needs Oct 24, 2024 · Yes, that's Factorio too If you play by muscle memory and fail to account for the new logistic challenges brought on you by the new features, I'm sure it can feel punishing. +1 to this! I just started my own version of a modular cell-based megafactory (not a city block base, but similar in general concept), and designing/optimizing the individual cells is the most fun I've ever had in Factorio. I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. Posted by anonymous 13 months ago. Advice from someone who wasn't paying attention starting their city blocks. So keep that in mind. It makes it a bit daunting to start a new base. 2/4 Lanes tracks setup. (one corner does touch the next) Dec 4, 2024 · With 1. 0. You don't have to make them all the same, but you need to factor max City block (constructed from rail segments in Chunk aligned rail system) . I earmarked several blocks to be my New Mall 100 hours ago, but haven't moved Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Once you get your city blocks going, you can start dismantling the base. Also, onsite smelting is just the superior way to do it if you're using trains. One of the many benefits of city blocks is that train traffic is evenly spread out throughout your base. Thats what the sub/village train system could keep up. I got the game last year and then over the next months I completed the game twice in around 160 hours. i usually start my blocks around an oil node so i can start with the fuel source. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. Don't put all the smelters and circuits next to each other. I just spent a couple of weeks playing around in sandbox + editor mode designing my city blocks. Similarly rail blocks. You definitely don't need any city block. instead what i've been doing lately is just using a "leg" of the block --- one edge. Comes with two station designs: one for 1-1 trains with no stacker, and one for 1-2 trains with a stacker large enough for two extra trains Basic blocks, boundary segments, stations Stations have correct train limits configured Chunk-aligned 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. 1. But in some cases, I'll use bigger blocks. decide on some basics. City blocks should not be built, they should be ordered. Yeah, we've fit 6-reactor/800MWt into city-block, and it's good enough to use by me at least. 1878 solar : accum Vs 1. 6 reactors, 800MWt ~20GWt total. additional lights connect to rail signals on the block, highlighting passing trains. Also better recipes. That is a pretty epic city block! Mine are boring, 5x5 roboport per block with rail outside that. City block design is about designing specific sub factories building one specific output - aka plates go in, chips come out. Book of roboport-heavy 100x100 city blocks. You can win the game in 250 hours using a ground and space factory the size of 9 city blocks each. It's just trains that make it complex as they don't quite fit the simplicity and compact sizes. Dec 23, 2024 · Gleba feels like im constantly fixing it, which makes me not want to deal with it more than i have to. Make each block create as many resources as possible, so that you can fill a train fast. Oct 23, 2024 @ 8:28am Space age City Blocks with distance between Big Power Poles adjusted from 30 to 32 as K2 allows it for anyone who will appreciate it. 0 Space Age it is going to force people to think outside the box, to leave their comfort zone of doing the same things over and over again, every single day of every single week (looking at you FJFF server). Share your designs. All of a sudden you're the enemy if you want to build city blocks or a bus. The train congestion will slow you down more than the extra distance if trains can maintain top speed. Sep 13, 2020 · The few big ones i've taken a look at all use some kind of encapsulated production - like for example the city blocks paradigm. So my idea is to use hexagons! The base revolves around the following principles: - Tile the base with hexagons (duh) Jun 21, 2023 · And the good thing about city blocks is that rails are really flexible in that you can use the same piece of railway to transport a lot of different things. If you can't fit everything into one block then unload in another Find blueprints for the video game Factorio. The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. I have yet to try city blocks. Extra Info Hi all. I'd up a few pics but imgur is taking a crap. Stations automatically request trains and set priority of station. Each city block doesn’t have rails at the edge, but a concrete path. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. “Lines”, “Short/Long stations”, “Depot”. It is a derivation from the concept of splitting the factory, that has quite a few different versions even if most are based around trains. well, your first attempt is always going to be a horribly inefficient spaghetti mess that keeps Oct 19, 2024 · I went for square block with roundabout intersections: Screenshot (110). Rail, factories, etc. Reactor 36 - city block The venerable Main Bus. You build them manually, so they are very differrent from usual endgame cityblocks. 16 and focus on coming up with a design that quickly gets you out of the early game. Rail Segments 100x100. Loading and unloading station blueprints make adding more input/output easy. The prevailing wisdom dictates that, "supposed to" isn't really a concept that matters in Factorio. patreon. City Blocks. Also the building train concept was first time use for me in this game. Another disadvantage I've found is the tediousness to connect a new build to it: with a fully fleshed out bus it's not uncommon to have to place like 50 underground belts and a lot of splitters just to branch off the main bus to your new build. For example, you put oil processing + plastic in one fixed size block and leave it. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. When making blue cards for example, I'll combine two city blocks together by removing the separating rails. Some people advise you to choose the initial point based off the unmovable oil resources, or maybe even around local water features. For most of my saves I use a main bus (plus a bit of spaghetti) through blue science to manufacture things that are critical to the eventual city block design I take to the endgame. 342 votes, 49 comments. com/ZylliusMusic Used:Tim Follin - LED Storm Title TuneJanne Peltola 127 votes, 17 comments. When you need something you just drop the block blueprint and configure the trains. the trains all get schedules that have them go to the nearest FUELING The whole "Play your own way" ethos in this sub really has gone too far. Apr 6, 2024 · Dealing with 2 lanes is much easier than 4 lanes. Newer city block design. 67. Loading/Unloading Stations with vanilla and LTN variants 4/8 belts. But with drones or mods like Transport Drones (or even with vanilla belts), you can have very good looking and super simple city block setups. Usually people have at least blue science and bots before they start their blocks. With so many items, logistically, I needed a city block base (well multiple of them, since there's large ones on Nauvis and Nauvis orbit, and smaller ones on other planets). Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. My personal route to city-block megabase was as follows: Decide on desired size of the base (2. The strongest relationships are iron-steel and green-blue. 34 80,783. The output stations will all supply a single component. and start decentralizing everything to the train network. But I don't think it's a common situation. Mudified wrote: Sun Sep 13, 2020 6:21 pm It’s like saying “I’m going to play Diablo 2… and start with a hacked Lv99 fully-geared character”. Spread out your high traffic city blocks. Because this allows you to easily merge adjacent blocks for whatever purpose you won't be bound to its size nearly as much. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. But whenever I had seen people speak of City Block designs, then yes, the idea was that the block itself was a self-contained unit that could be stamped anywhere in the gri It's all train based, and without city blocks I don't have the constant headache of "making everything fit" inside a city block. Built my city block blueprints before I really understood just how many inputs some K2/se recipes need. Ignore these. - If you are in Factorio because you like solving complex problems and design challenges, then you can do what I did in 0. additional lights connect to rail signals on the block, highlighting passing trains Nov 9, 2024 · I came up with a concept that was in between a boring city block and a spaghetti factory called 'Decentralised Centralisation'. The only reason I’m hesitant is that with no robots, it may be even more boring and repetitive manually placing walls and train signals, as well as clearing large areas of trees and rocks with a pickaxe. We would like to show you a description here but the site won’t allow us. It's mostly an eastetical choise. Tilable city blocks. 1 favorites Mini City Block v1. 34 81,119. One thing that city blocks really help you with is spacing things out. I feel the advantage of city blocks is lost in SE because in SE bootstrapping is king. Top sarge945 Grid-locked 100x100 city blocks. This is no bueno for a backbone hub (OTTD terminology), which is what the intersections in city blocks are. 12. You can place them from the Minimap so much easier. Solar and accumulator blueprints fill up dead space in ovals. Track 1 is the outer track and track 2 is the inner track. Cityblock based RHD train network blueprints. Empty space in a city block isn't a sin but fill it with solar if you like. Do people not see the irony here? SPM blocks are common, and usually the source of the desire to grid, but other things like mining arrays, power blocks, "mall"/hub blocks, and factory supply arrays (e. first make sure you have a good place to make fuel at. You have to look for adjacent block with 1 free i/o. View Copy. There is also a mini-bus that is easily expandable for more jumpstart stuff!), a symmetric solar block with roboports built in, and several 4-rail RHD 1-4 trains blocks - straight, 90-degree turn, t-junction, 2 different exits from straight to station, load station with 4 train stacker, unload station with 4 train stacker, and train depot. 3 - I wanted the option of full roboport coverage of every block, but I didn't want the robots to automatically link blocks to each other. Each block is very reasonable - you can reason about what it does, what it needs and what it produces. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. City Block v0. Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. Snapping 100x100, absolute, on In this video, I find my true calling. So if you need more power plunk down another solar or nuclear power block. How many engines, how many wagons. Mar 6, 2024 · CityBlock(グリッドパターン)このページではCityBlock(グリッドパターン)関連のブループリント(建設計画)をまとめています。 Oct 23, 2024 · So in case someone has new layout for mici city blocks, can you share it ? Factorio > General Discussions > Topic Details. Book Contents. The block itself is a 5x5 Poles, so you have 1 to mark the middle of the faces of the block Then you have the hallways inside the 4 blocks, thats the small squares you see between the 4 blocks. Original design of the city block by Nilaus, modified by Mantere. On my current playthrough (Nullius) I went 'bootstrap' -> 'starter' (at the time, I thought it was my 'actual' factory) -> city blocks (bootstrap all gone, starter base now just my mall) -> new city block design (alongside the existing one). 364K subscribers in the factorio community. City blocks is geared around moving mass amounts of product via trains. City Block: City Block : City Block Refined: City Block Solar: City Block Solar Refined: Solar: Depo [virtual-signal=signal-1][virtual-signal=signal-0] train 2 wagon: City Block Elbow: City Block T: Cityblock TS: Cityblock TS: City Block: Depo Lips X - 2 wagon: Depo Lips[item=train-stop] The idea behind the city block methodology is to simplify expansion. Jul 13, 2018 · - The city block - Station (1 IN in the left, 1 OUT in the right) - Station (several station with train buffer) - Maybe some "block content" like smelters, Here are my brainstorm/plans for the "city block" print - 4 lane trains (2+2, right hand drive) - include power (Big power pole) - include green/red signal I was inspired by Nilaus's "City Block" design for building a megabase with modularized components, but I always thought that squares look so ugly. A robot mal is easiest to do so rows of assemblers with inserters and requestor/passive provider chests You don't need any circuit network setups. i have a "city block" square blueprint but i usually keep that in my back pocket. 3 favorites 1. 55 KB 1. g. And possibly to a greater degree bot bases - you just spam buildings down with 2 chests. So it's easy to start with them early, and organize your base better. This particular blueprint was inspired by Nilaus' Base-In-A-Book blueprint, which Erinch saw a need for optimization. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager Important to note that Nilaus-style city blocks are delimited by paths, with trains going inside the blocks. Grid-locked 100x100 city blocks. 664 solar panels. It is typically modular, allowing easy and fairly rapid expansion of resource production to suit your needs. That is, if you set the absolute size to be 100x100, then that's how big your blocks are. That blueprint was 2x3 Cityblocks big. 34 21,418. 349K subscribers in the factorio community. Variative sub-blocks. Dec 13, 2021 · I might try a city block eventually but it's kind of boring. If an item require 2 items to craft its the easiest to add the train station but when some require 7 you can't physically fit 7 1-4 train station so my advice is to incorporate 1-1 trains in the mid game so u can fit it and make it look decent like in the lab area at 0:16 Find blueprints for the video game Factorio. This makes it less modular. I started a new K2SE run recently. then near that give a block a bunch of stations stacked together and named FUELING. You can replace it with 4 basic ones and you will still have full range. An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. I also went with a smaller block. Jan 5, 2025 · City block gives you clear space indications but it was created more for the visual aspect than for its usefulness to the player. I built an entire 500spm rail based city block factory (not particularly impressive, but it was the biggest I'd made) before I realized a few key flaws in my city block design, big enough that I couldn't go back and fix it without completely tearing down my base. Solar, nuclear, whatever. Let's break this down. This runs on LHD. Once the bus has researched what it can and can produce the essentials (rails, big poles, all inserters, robots, etc), its only job is to feed the city block base My blocks tend to be large. Trains that travel that way make a stop there and wait for inactivity, so far it seems to go well. Also in SE+K2 you are heavily incentivised to rebuild things with beacons and high level prod mods + better buildings. City block designs particularly carry the pressure that something should get a city block if you'd be willing to dedicate a train and station to it. Useful? Boring? Essential? Outdated? Factorio 2. Rails-as-blocks offer you a more free-form way to design your base, but that could be opposite of the reason why you wanted to use city blocks in first place. Optional: If you want create subblocks, then use blueprints “SubBlock”. May 27, 2020 · This may seem funny to some people with hundreds of hours of playtime. Any advice is much appreaciated! Ore Unloading Station Smelting Oct Block - 4 ore unloading stations, 4 48x electric smelter rows, 2 finished product loading stations. making sure to leave enough space for expansion and placing stations in your base core. Recently, the user updated the blueprint, possibly to help new players build a starter base in Factorio 2. and then i can lay that down and go as long or as short as i want before i create the "block". In my bp you don't need to look for any adjacent block. If there's something special about your version, I'd love to hear about that too. Consider supporting what I do: https://www. I don't yet have a proper city blocks base, so I'm sure I have made mistakes, but here's my thoughts. Debating moving to something like 9x5 since my builds typically end up very rectangular. Either merge the blocks completely, or just belt items across the tracks (I did the latter). EG, if you're making engine units for blue science, you can either have 3 separate trains and stations for iron gears, iron pipes, and steel plates, or you can just use 2 trains full of iron and Factorio Prints. Make things expandable instead of overbuilding it. 4k spm, city-block megabase. the recipes take up too many resources for large scale builds, the only thing you can do is make all of it in city blocks. I think I've got over 200 blocks on Nauvis and close to 100 in orbit. Loading data Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. Each rail block is 5 blocks square. Factories and processing goes in the blocks adjacent to the rail blocks, and the lone block without rail access gets power generation. You need 10 blocks or so and each one can be exhausting. Nov 11, 2016 · Now I have played 2 campaigns with my new City Block structure and I absolutely love it, so I wanted to share it here The idea is simple: A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. City block from the start is a hard challenge, I agree. There's basically only 6 products in factorio vanilla which require major logistics: Iron, copper, steel and the 3 circuits. Mar 24, 2023 · At first, focus in building an initial starter base that can get you to trains quickly and from then on, build a train network around your initial starter base. Other style city blocks use rails as the block borders, specifically for high throughput bases, so they start much later into the run. Untitled. Righ Hand Drive. This block was organized in small "villages" by 10 of that blueprint instances. My first playthrough had messy, spaghetti base, second playthrough used main bus but still was quite messy. it helps to have pathways to get around quicker. QCed and set to snap to grid within chunk boundaries. Tags City blocks are not an Upgrade for an existing base, they're a whole new one. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train Much harder with rail networks or city blocks (unless you build a nice little dashboard). Find blueprints for the video game Factorio. Therefore, no one intersection ever gets that much traffic in a city blocks base. I generally have a number of different types of city blocks There are many wayes to make an train base, it would be boring if all looked the same so build it your way. 15/0. TV - Confluence inspired by watching Nilaus use City blocks in his playthroughs and decided to try and make my own city block construction book to use myself. And generally block size is measured directly in terms of the size you give Factorio. But remembering the "problem" with city blocks, the "empty block" solution is not best for performance and large scale. I disagree. After that it is far easier. 0 - Factorio Space Age Master Class by Nilaus. City Block 2. I tend to just put on some Netflix and rush to bots. I personally don't use that, so I can't give you detailed information about it. I'm on my second vanilla playthrough with city block, and I created a system of blueprint thar work on three stages : First stage is the frame of the block Second stage are the edge stations. City blocks is probably the simplest design there is. And you have very limited resources and power. I enjoyed every second and played daily but now I can't bring myself to launch the game for over 2 months. Place any parts. 99 KB 1. Everything else is done in city blocks. But you still need to decide how these city blocks look like, what recipes you even use, how you split the recipes up into city blocks, how big these blocks are, how you build the mall, whether you want a global bot network, how you deal with extra-low-throughput and extra-high-throughput items, how you deal with byproducts, how you deal with Besides that, city block is an organizational concept, not a logistical one. City block design is all about the intricate block design rather than the factory as a whole. Plop that into a calculator and see required throughputs. Then all you need is a blueprint for your city blocks. any belts or blue belts only sub-variants Modified Mini City Blocks to work with 2. 07 KB 1. So I’m now thinking of starting a new base and building it as a train-based city block straight from the start. . In my first attempt to make a city block base I ran into this issue too and the suggestion that worked well for me was using one block for the mall itself and a neighboring block for unloading all the things it needs. City block for v2. 360K subscribers in the factorio community. Posted by Nilaus 2 months ago. What happens in between is irrelevant to the larger logistics system - only that this particular part of the factory needs iron and copper plates as an input, I've decided squares are too boring so I'm going Octagons. This is a site to share blueprints for the game Factorio. The intention is for each city block to have one input train and one output train per block. *Vulcanus* Version 2 of 196x196 city blocks WIP. Solar Block Mar 14, 2019 · Whether early game is boring it depends on how you play it. Solar Block 100x100. If you can sort these out you are pretty much set, and that shouldn't be too hard. based on a 3x3 chunk layout. So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. So share/tell me about your favorite city block blueprint books. Enter parameter item when placing block to define what the block will produce. png I seem to have gathered (too late) that roundabouts are not as efficient as one might suppose, but it's too late for me to change the basic layout and, in any case, I'll just have "fun" dealing with the consequences later (great wisdom pill). Feb 12, 2025 · This is easier solved by reducing the expected throughput inside a block, (less stations) or larger blocks, or having "empty" blocks surrounding those that receive lots of trains. 0+ is that you cannot create fully independent satellites because of the 1 cargo landing pad limitation. Sign in / Join. I usually play rail worlds, so going large is just part of the game. The neat lines make my brain go brrr. The stations can support up to a 2x4 train. If you need more green circuits plunk down another green circuit block. ElderAxe's City Rail Basically exactly what the title says, I keep hearing people talk about city blocks and how nice they are but I haven't found any guides to figure out what needs to go into a city block or how big they should be, how to get resources to them, how to get resources out (like do I use trains, logi bots, or belts like a main bus) and at what point in a playthrough I should start using city blocks. Blueprints can be exported from the game using the in-game blueprint manager. I like it because I have a walking path, my intersections all laid out. 100x100 is the most common size for a city block actually, because it has a decent amount of space for multiple smaller builds or one large build while still allowing for perfect roboport coverage, as well as having relatively wide roads so you don't constantly crash into stuff with your car/tank. 1. City Block - Bazinga If you aim for modularity, don't put the stops with the frame of the city block. Note that that included a special unloading for the 11 1-3 trains that takes up half a city block. Compatible rail-blocks and perimeter defense included. Traffic light timing is also a big element of diverging diamond design. You'll find that 1:1 trains are quite sufficient. But there you literally just add additional blueprints while bringing in more and more raw materials. The main novelty here is the use of single-width rail for city blocks. I'm wondering how cursed is my design, and what problems I may not see now that will arise when the factory grows. Distance 6 chunks. I have only played vanilla and have about 80 hours played, launched my first rocket atb50 hours, I'll try and post some pictures of the save when I get home, since some people are surprised a new player launched a rocket so early When starting a city blocks, the initial effort is a lot. The input train will have filtered cargo slots and a route to gather up the inputs required to supply a city block. The bot network isn’t perfect, but it should tile well if you pay attention to the rotation. I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. Mid game you probably only need a 1-2-1 coal train in and 1-2-1 plastic out. 0 vanilla continues with a look at how to plan our transition into a permanent f New player here and I see posts about city blocks and I have no idea what people are talking about. Combined from multiple mini city blueprints. 0 Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". A city block from Nilaus’s welcome to factorio series filled with solar panel and accumulators. At the start I've delivered fuel by drones, later the supply train was running. Oil is usually separated anyway, and the only connection is through plastic-red. Usually, you use the starterbase which carries you to about the midgame and is generally used to fire the first rocket, to prouce enough materials to build your City Block design. Aug 25, 2023 · I have utilised community ideas in the past - main bus design, city block base, etc - but always by building it from scratch and never looking at the details of anyone elses implementation. City block segments In general, the concept of "make one thing in one city block" inflates the footprint a lot, because you need unloading stations - one for each material, loading station - for the final product, and since you are using standard city block size, the actual factory itself may or may not be sized well enough for it. Robots will take care of it, while you are sitting in a train, scrolling the map view to stamp down 3 new complete ore field mines half a world away. 1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. then around those 4 blocks there is what i like to call hallway, you can use to pass trains orr the bus or simply have some clear space. In my current K2SE248K run, I'm doing a hexagon city block. City Block 100x100. City-Block constructor: Chunk aligned. Train lengths. The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). There's plenty of space in the block so you should be able to fit beac I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. Steam Power 54 MW. On the other hand, if you're playing it like you're new to the game. Solar Block Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. I've been playing Factorio since 0. I think some time now how to get a similar strategy with space age? Factorio - Master Class Blueprints - Nilaus. Optional roboport coverage; Stations can be used within city block or on 3-chunk straight piece; four different stations, can be used in any combination based on individual space needs The city block approach moves the bus (which has a limited throughput) to rail and then each block has some number of inputs and some number of outputs. I use nuclear reactor setup from our city-block game almost unchanged. 2: Block I have 50 trains without LTN right now in a semi city block design I have refuelling stations that service up to 20 trains just a block of 20 stops and with the first station being a fuel dropoff station for refuel station out of robot range. from there you just place the grid and factory parts. Bus is kinda meant to be boring. Rail simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print place the 4 way block again, simplify to a straight path and make a new print create a print of just tiles and another of just poles Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. the main feature is the Solar City Block with robot support I love symmetry i try to keep it but you can't if different recipe aquire different amount of different items . City block book. You know exactly what it will look like in the end. [Video Tutorial] There is also limited support for the 0. 346 votes, 19 comments. 559 accumulators. If need a car, it is too early to use city blocks, they just slow you down during that time 2 - I didn't like that not every block would have the option of rail access, unless I devoted half of my blocks to railroads. I basically just run long parallel lines of tracks (that are significantly farther apart than city blocks (like 3 or 4X), and then build on the top sides of them as wide as I need. But the main reason that this play style is not compatible with Factorio 2. I've put about 1000 hours into Factorio, and now I just find the game kinda dull pre-bots and pre-trains. Instruction: Place 4 crossways at corners. Started out with a few nicely aligned blocks in the starter area but expanding further away always lead to city blocks either having a patch exactly in the middle which prevents efficient processing, or having a city block cutting right through a patch (with the latter leading to the first because using bigger block). 31. The first 10 responses new people always get on this sub are always "why do you even want to build a bus" or "city blocks are so boring and kill the fun in the game". Only basic materials go on it. in other words, it's city Create a "Depot" city block, with a dense array of tracks exiting to two sides of the block. Finding they are frequently a bit too small. power poles with dedicated red/green circuit network. 7k SPM, expensive recipes). If you have many trains incoming, you don't want them waiting for too long. ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. Works out well for my megabase-in-the-works. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. Oct 23, 2024 · City Block Base Factorio Prints user Erinch posted the City Block Base blueprint months ago. You should check out the Youtuber Nilaus for this. There is a roboport in the middle but it is the most advanced one. Mature city block builds have distilled every component of the factory down into a city block. Community-run subreddit for the game Factorio made by Wube Software. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. Kruel. Rail based City Block Because I jump from "no blocks" to "all the blocks" well after launching a rocket, I can go directly for longer trains through higher mining productivity. Diverging diamond is meant for cars, and it's meant for a city road intersecting with a freeway. Credit due to the other linked blueprints. Also created some of my own. Block size: 6x6 chunks. Copy to Clipboard Show Blueprint Show Json. Last but not least, I'd treat the city block as it's own factory. I REFUSE TO USE BOTS LIKE A COWARD! Honestly, some of the most fun I've had playing the game was designing my city blocks. Make sure your first city block snaps to the grid. Aug 6, 2021 · What you might have seen is someone using a city block design. 4 i/o would have given small area but suppose if it needs 5 i/o then you take 1 from another block. red/green power poles with dedicated electric power poles. Whenever you make your base in a design that was already theorycrafted, designed, and optimized by many players over years, handling all the edge cases, and design choice, then yea it's going to be boring - it's giving your the solution to the puzzle "hate" is a strong word, but i do use a hybrid approach. Search the tags for mining, smelting, and advanced production blueprints. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. Main Bus Setup. solar panel or module building arrays) should probably all not be forced to be the same size and sit on the same grid as science. Obviously I have to comment on this: I have very good experience with city blocks :D In terms of "fun or masochism" then I would rate it as both :) The easiest thing in the world is to create a main bus, but I just found it boring and repetitive, so I wanted to try something different. A 100x100 City Block design by Nilaus. Features. City Blocks 2. Automatically sets station names. I'm curious what you all think. I have done a K2SE run last year with a city block ground base on Nauvis and a bot base in Nauvis Orbit. Straight-bound traffic has to wait for other straight-bound traffic. amzdrgnl glal kifvv ojyzm bxoxs ohisd okx ijpo aaxe mlz zjc qrivz hdauxnh gxamb azgm