Best fighter maneuvers bg3 reddit The best defense is killing everyone first. We would like to show you a description here but the site won’t allow us. Oct 31, 2024 · Don't get me wrong. And in terms of calling maneuver effects minor Just no. I'm taking the Battle Master archetype, and wanted to see if anyone had some opinions on the different maneuvers. 3 levels of fighter lets you grab battle master which will give you several maneuvers in combat (like trips or counter attacks). Battle Master Fighter/College of Lore Bard. Two levels of fighter for Action Surge is a solid choice. The maneuver damage is just a very nice tassel. Use Defender Flail in the off hand and choice in the main hand, Addy Splint into Armor of Persistence. If you invest in STR, you can't invest in wisdom, so cleric 7/fighter 5 is either a shitty spellcaster or a shittier fighter with less attacks. Fighter 11/1 Ranger is pretty good because you probably wont need the last Feat as Fighter(You already have 3) and you get some skills, a ranger archtype/favored enemy thing and a fighting style instead(i think BG3 gives Styles at level 1) Ranger 9/ Fighter 3 works best probably. Monoclass Fighter or close to it is one of the strongest martials in the game. I know tabletop that's not the case, so am I doing something wrong or is that just how BG3 works? For fighting styles, fighter gets defense, ranger gets two weapon fighting and styles stacks so you can mix differently. for Sharpshooter, Archery fighting style is golden early on, so Ranger / Fighter. I’d also take Eldritch Knight over Battlemaster. Maybe the battlemaster is superior, but I love the bonus jump distance and the mental clarity you get of always being in your 100% because you don't have resources that deplete over time. That said Eldritch Knight is still good and if you want to keep her on fighter that's also great. Oct 14, 2024 · Yes, definitely. In most encounter, my fighter enable the party's tactic and get shit done. You can play Battle Master in any role Dec 27, 2024 · Whether you go 3 thief/5 fighter/x whatever or 11 fighter/x whatever you'll be making 4 attacks per round, but the fighter gets to make three with the main hand, which is usually easier to get value out of. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. From the wiki : "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. Since the best defense is a strong offense a lot of the time (especially on Paladin) I don't regret losing the 1 AC at all If I was a Fighter I'd probably take Defense instead. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). My character uses dual hand crossbows with the Crossbow Expert feat to fire two shots per round at a +7 for 1d6+3 damage each. And then two more maneuvers and another superiority die. Gather your party and venture forth! This build just cleans house. Gather your party and venture forth! Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. Grab the maneuvers that can be used in both melee and ranged. Honest opinion here, this could the best fighter overall, if you intend on playing a more standard fighter (more on that later). Fighter's niche is sustained DPR and Paladin leans more towards burst DPR. Go straight Dex for bow unless you wanna be a throwing beast in which case go str and get tavern brawler and then just get the bow that scales with strength. Gather your party and venture forth! Disarm is the 2nd or 3rd best one because taking a weapon away from some enemies can turn them from very dangerous to borderline useless. Clerics need wisdom for Still keeps 3d6 sneak damage but gets some Basic spells. He always went first, good mobility, and he dished out serious damage. Deepen the Wound: The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. But eventually this makes the most out of your action economy. After that, an extra attack from another class would be nice, and fighter seems enticing due to you getting two feats with 6 levels. The level curve is a bit weird - 6 Swords, then 2 Fighter, grab archery fighting style, then at 10 you respec to 6 swords 4 thief and add fighter levels after that. " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX My favorite archer is actually a "switch hitter" Battle Master Fighter. Lae'Zel (pure fighter for me) is a machine capable of killing a ton by herself. I have GWF on my 2h Paladin that primarily uses Greatsword and I see "Dice rerolled!" in the combat log after I attack a lot. And then take the last 2 levels in rogue as they come up. Below is a list of the best gear, weapons, and armour for the Battle Master Fighter build in Baldur’s Gate 3: Helm of Balduran: Obtained in Dragon’s Sanctum on an altar X: 636 Y: -964 (Alternative Helldusk Helmet). Allowing for fighters to have interesting abilities is cool as hell, it'll be even more important if the add other fighter subclasses. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. Within the first five levels, you also get a Subclass, a decent healing ability, and a second main hand attack. Champion is the best if you want to deal max damage at any turn, but it's a bit bland. I think the big point of contention between the classes tho comes in Honor Mode vs non-Honor action economy - the Fighter loses the most going from Tactician to Honor from not being able to triple attack on Hasted/Bloodlusted Actions, while Agreed, it's a pretty crappy maneuver in 5ed and that reflects in bg3. Thats more level 8~10 theorycrafting there, though. That's 12/22 damage from the fighter for 24 to 27 damage from the rogue. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. In the full game fighters will get 2 more attacks per turn. I absolutely agree. The three I’ve chosen so far are Riposte, Precision Attack, and Feinting Attack, but I have reservations about taking both Feinting Attack and Precision Attack, because I'm playing a battlemaster fighter, and for some reason, all of my maneuvers' save DCs are based on my INT. Fighters can be eldritch knight and get spells or battle master and get combat maneuvers. If you take this maneuver I highly recommend grabbing Sentinel, as they pair insanely well together. The last level can either be the 12th Fighter level or 1 level of War Domain Cleric. They don't specify "melee weapon attacks" because they want the maneuvers to all (for the most part) also work with ranged weapon attacks. I would probably go barbarian 5, fighter 4, then barbarian 3, but I'm open to alternative suggestions. Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. Marginal spellcasting utility High defense through Shield (the spell) Eldritch Strike makes status on shots much more reliable Doesn't really use spell slots in combat other than Shield BM Fighter. Hunter is not even on the same planet. For a 2-H Build I recommend: I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. It simply does everything well. 4th and 6th fighter levels feats are ability improvement and two weapon fighting feat for extra AC and weapon variety. You'll get level 3 spells as a Ranger + your Fighter Archetype. But I personally favor Trip, Lunge, and Brace. Paladin/Rogue. 2 Levels from Paladin? 6 Levels of If this is endgame you want Battlemaster. This would entail swapping out brutal critical, intimidating presence, and relentless rage for a fighting style (GWF), second wind, action surge, and 3 battle maneuvers. It's essentially the power of a cantrip, except it costs a resource. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. . Late game I respecced Assassin into Thief for the extra bonus action and went 4 levels into Fighter for Action Surge and Battlemaster Maneuvers. The class features are good (proficiencies, action surge, extra attack), but it's a subclass tier list and there is nothing groundbreaking in the subclasses (eldritch strike is good, the battle maneuvers are good, but not enough) Moon druid 10 + dips or full on 12 is A tier. the common suggestion around here would be fighter 2, swords bard 6, thief for dual hand xbow. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. Take the sharpshooter feat asap. It only does the superiority die in damage, and adds ♥♥♥♥♥♥♥ nothing. You get some crazy numbers like over 70 regular damage just wacking once with no resources. duellist's prerogative, sarevoks helmet, the deadshot, bahhlist armor for items, goo warlock subclass, preferably half orc race, you get lvl 3 smites a lot earlier and they recharge and most importantly you have a much bigger toolbox to play around with, including Hunger of Hadar which is one of if not the best area control spells in the game. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. Giths are by far the best way to play monoclass bladelock and make doing so worthwhile with lifedrinker too. So I agree with everyone saying +2 levels of fighter is the best way to improve your core gameplan of making fools dead. 11 Battle Master Fighter. That said, the pierce oathbreak paladin probably strongest melee dual wield build in game. BG3 is the third main game in the Baldur's Gate series. The rest are not great. Full Fighter gives gives you 3 Attacks with multiattack, 5 Feats and you can actually use heavy armor and the assorted heavy magic items. I like the idea of using "Trip attack" (Just fun idea, know if prone is bad for an archer), "Maneuvering" slows the tarket (Would be good if you are running or they are), "Precision Attack" (Will make you hit offen), "Parry" (Can still be used, even if you got your bow on) BG3 is the third main game in the Baldur's Gate series. 2 levels are just great from many classes. Which class do y’all recommend I pick, and if I multiclass, do maneuvers pair well with blade flourish? War caster would be a must so you can spam spirit guardians in melee while using maneuvers to melt enemies. don't know if it's me learning the game or me having better items but the point still stands, most encounters late game were. However in BG3 I do think Fighter 11 with a dip in rogue is better than Fighter 12. 5e tome of weeaboo fightan magic. I just wonder if maybe it should be exclusive to fighters. So just force it with an ally proccing an attack of opportunity. Combining them is an honorable attempt to achieve both, but ultimately ends up being worse off for it. Extra attack, battle master maneuvers, action surge, and a ton utility spells and buffs. You COULD use the gloves that give fighting style but there are MUCH better gloves to use. I know on tabletop there's a popular opinion that all fighters should have some battlemaster options and this feels like a good middle ground Maneuvers. But if you're 3 levels deep in Fighter, it's just one more level for a feat. On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. the thing is feinting attack adds the d8 to the damage roll. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it EK Fighter. best GWM early (lv. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and I'd rank the maneuver as follows (note, this is based on the enemies we face in the EA - the ranking will be different in the final game): Menacing Attack - For me, this is the best battle maneuver in the EA. This dude kept making his saves like nothing. It's kinda frustrating, but in the context of "weapon attack" and "spell attack," the only thing those tags mean are what modifier you apply to the attack and damage rolls. 8/4 Fighterdin (8 Vengeance Paladin, 4 Eldritch Knight Fighter) Pros: I will take 4 Levels of fighter on my Bear Totem Goliath. Don't take level 5 on multiple classes with extra attack. However, the first time I took Fighter 3 and sub'd into Battle Master and took some manoeuvres to expand my abilities, I found out that you can’t use the melee attacks without a weapon. Your best case scenario for spending a bonus action and a superiority die is that you get an extra 15 damage, but on average you're looking at around 7 damage. A level of War Cleric for bonus action attacks with War Priest can be a good option for a longbow build. Might as well go 5 in Ranger as it gives you better and more spells, as 5 in Fighter doesn't give you anything extra except a tiny bit of HP. Fleshmelter: Found in Chest in House of Healing Morgue (Alternative Cindermoth Cloak). Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. And I just really like Parry. And then another feat. Gather your party and venture forth! Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. Gather your party and venture forth! I am planning to make a fencer-type character, but I’m having trouble deciding between a Dex-based fighter or a bard. However I hesitate between two combination of maneuvers. It is a shortish campaign that is only going to go to level 5, or possibly level 6. Early game our AC isn't high enough to use it well. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. But im torn between going 3 levels or 4 levels of fighter. My recent fight with Dror had me wondering if I chose the right maneuvers. The best subclass for Fighter is Battle Master, which gains extra resources for maneuvers to be used in combat. Take the Archery Fighting Style and then the defense Fighting style when you get to fighter levels. Make him assassin subclass with sharpshooter and crossbow expert, then multi class into battlemaster fighter since those maneuvers work with ranged attacks. Ranger only gets one. sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. Battle Master Maneuver Fixes - adds reaction triggers for maneuvers to apply them after hitting with an attack (or missing an attack in case of Precision Attack). Swords bard is the best for Nova and general utility, but fighter is the best general Archer, and not just at level 11. Is the shield spell worth an ASI? Maybe. Was considering martial adept but I ll probably bump str to 20 We would like to show you a description here but the site won’t allow us. But in BG3 it's one of the worst things for fighter. Gather your party and venture forth! Battlemaster manouvers are a bit redundant with Monk abilities. It does mean sacrificing one of your maneuvers to be a healing buff, but the added utility of letting fighters revive downed allies at range with only a bonus action is well worth it. A fighter sacrifices 2d6+5/15 damage (GWM dependent) in order to give the rogue 1d8+5+ 4d6/5d6 damage. 93 votes, 121 comments. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. And Eldritch Knight is just a fighter that went to Magic Summer Camp. Duelist only works on one-handed weapons (at least at tabletop, haven't run a fighter in BG3 in a while). Dec 1, 2024 · Yeah its the best, getting 2nd attack+feat from 6 levels in fighter while also action surge and some spellslots really makes Fighter attractive for almost any kind of martial combat using 2-4 more classes. Attack +1. 0 Fun. So after turn 1 both the fighter and the barb would do the same damage : 4 attacks . Go Battle Master for maneuvers which will help for your melee combat. Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. Fighter needs Str/Dex for weapons, Con for skills and life. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. Extra damage from dice Utility toolbox options in Maneuvers Precision Attack helps offset Sharpshooter earlier on Which of these three gloves are best for melee fighters? Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. Gather your party and venture forth! From my table top years of playing experience, I always thought fighter was a sub-par dumb repetitive class. I am not the hugest fan of College of Valor, so I prefer to multiclass. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). If you go fighter then you probably want to go with swords bard. if you dont like assassin gameplay, check the variant section for a gish version. Prone and disarm are amazing effects that can entirely shut down enemies in their turns. This is 2 attacks from attack action, plus 2 bonus action attacks, plus the extra gloomstalker attack for 5 a turn, 7 if you action surge, all with sharpshooter The best options for your remaining level ups will be an additional class. This spikes at 10 instead of 12, gets one more attack thanks to thief and grants the fluorishes. Sentinel is overrated too imho but it's decent. Gather your party and venture forth! "even the fextralife wiki says champion is only good as a 3/4 lvl dip for the improved crit/feat. With the new fighting style from Tasha’s I will have 4 Maneuvers. Gather your party and venture forth! Posted this in the regular bg3 subreddit. The Titanstring bow is going to be your best friend. Aug 5, 2023 · Riposte and disarming attack are incredibly OP. But that's literally just itemization more than build. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! So im planning to make a Barbarian (start to atleast lvl5) and then mutli class into fighter Battlemaster. Gather your party and venture forth! My personal build for this would be 5 levels in glmoostalker, 3 levels in assassin rogue and then 4 levels in battlemaster fighter. With two more levels in Fighter and 1 more in Rogue, we get a total of 4 feats. Watch enemies bounce off of you while you spam battle master maneuvers. I like my dexterity fighter more since I can literally fight from range, melee, I can stealth since I snagged 3 levels for thief rogue, I'm the most flexible combat character in my party. For multiclassing a Barbarian 6/ thief 4 / fighter 2 with great weapon master and savage attacker would work as well as your turn your thief bonus actions into frenzied attack and can hit 4 times a turn plus the 2 from action surge. You get the fighting style, maneuvers, gloom stalerker initiative bump and extra attacks, and thief fir the extra bonus action dual wielding crossbows for two extra bonus actio attacks. Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. If you want to do a slightly less efficient meme build, go Monk 6/Thief 4/Fighter 2; that's 8 punches on your opening round of combat and should honestly annihilate anything with less than 200 HP. Reply reply More replies Looking at those two feats again and yeah, there’s plenty of better alternatives, especially since many of the maneuvers I thought about taking have better alternatives and I would end up with hanging too many that get used too little to even be worth taking them. 2 Levels from War Domain, works perfectly with Fighter 6. Early game, Precision Attack is imo an underrated option when we have few other ways to improve hit. It also doubles as an amazing dual hand crossbow archer before getting the Duelist. Other that those, I either grab pushing attack to throw people from cliffs or trip, but that's only that good with other melee in the group or after lv 5, so you can attack the downed enemy with advantage (usually turning on GWM). and can be found carried by Gauntlet Yeva in Waukeen's Rest. Gather your party and venture forth! I have a variant human fighter who just hit level 3. Where you take those levels is kind of tricky since the multiclass puts you further away from your high level spell and your extra attack but if you well fighter would be a part of it but just a dip. GWF takes already higher d12/2d6 damage and makes it even higher, albeit by a smaller margin than Duelist. Battlemaster maneuvers i chose, riposte, disarming and distracting BG3 is the third main game in the Baldur's Gate series. Fighters do not need to multiclass. Here are the absolute best. What would be the best power gaming option here? - Barbarian 9th level gives: brutal crit, and Rage dmg +1 vs - Fighter 4th level: getting ASI! elp. 2 levels in fighter, then follow warlock until you get pact of the blade, forget strength and just CHA dump your stats, and you get the best of both worlds with melee and ranged power. Expertise in athletics is better than any remaining feat because of shove bonus actions. if you're looking for more longbow play, you can check the "ranged flourish" build under posts in my profile. It is powerful, reliable, very resilient. Riposte is a must, but I wouldn't take it as one of the first maneuvers. Gather your party and venture forth! Im looking to build the same build for my own campain. Don't take Sweeping Attack. It then gets a saving throw against the Maneuver's additional effect. Druid Wildshape Overhaul - makes wildshape work as it does in 5e, allowing me to use my character's non-spell abilities like Rage, maneuvers and other stuff while wildshaped. But once you reach the higher levels, you will start to struggle. Something like: Fighter 12, Dual Wielder, Heavy armor master, +2 Str, +2 Con. Even in terms of multiclassing fighter is better : 1 fighter gets you all proficiencies, con proficiencies and a fighting style 2 fighter adds action surge Champion is vanilla fighter, and Battlemaster is a carry over to 4e fighter/ 3. Then I made one for my Durge playthrough and Im quite impressed. Battle Master is great. Absolutely 2h weapon is probably best with straight fighter if you don't like warlock or paladin. well let's Battle master is way better in bg3. Or they can be beast masters and get an animal companion. And you start with fighter for the heavy armor proficiency. With Bg3's relaxed multiclass requirements there is a (weak) case to be made for a lvl 1 dip into Wiz/sorc or taking Eldritch Knight,forgoing BM/Champ, in exchange for the shield spell. Sentinel in BG3 for some reason grants the character on which it activates a full attack action - meaning 3 attacks on a fighter with improved extra attack - provided it activates on your turn. Fighter 1 -> Cleric Light 1 -> Rogue Thief 3 -> Fighter Eldritch Knight 5 (6 overall) -> Rogue 2 (5 overall). Having 3-4 attributes that you rely on for skills and spells is going to really hurt. Help me pick the best ones. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. taking paladin over fighter is probably better, because there's a little more synergy with smite and bard, and you'll still get a 5 days ago · Best Fighter Subclasses in BG3, Ranked 1. 4 Barb 8 Fighter gives you 2 Attacks with multiattack, 3 Rage and 3 Feats + Reckless Attack and Barb Subclass. DnD 5e did a good job making Fighter the actual best fighter and there's no multiclass that beats it on pure combat power. For a class combination you want the fighting style and a extra attack, so that means either Ranger, Fighter or Sword Bard. Also the extra feat. 2 feats would be ability score increase to bring dexterity up to 18 and then Sharpshooter. pushing to bard 5 gives an ASI and the font of inspiration, which you'll really want (also, 3rd level spells). This post will be about the Fighter Class. Gather your party and venture forth! 1 Barb 11 Fighter gives you 3 Attacks with multiattack, 2 Rage and 4 Feats. trip attack I think the two combination are good, but I still have a lot of difficulty choosing one over the other. Gather your party and venture forth! I am thinking about taking four levels of fighter (battlemaster). My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Consider this the strongest Fighter subclass and one of the best in the game due to damage and You take the feat at 6 because at 5 you get extra attack, and in combination with action surge you can do things like first attack use a maneuver to knock them prone then action surge to get 3 attacks with advantage. I'm not focusing on AC too much, so it's my best defensive option. Share Add a Comment Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the people she fights at disadvantage so she or her allies can stab 'em while they're down. Riposte maneuver 2. I know it's good in Tabletop DnD since I played it myself. Please feel free to discuss your favorite Fighter related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc. Posting here for more opinions. And another feat. Gather your party and venture forth! Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. I haven't played the CritRole Gunslinger, but it sounds like fun. Fighters as a class are designed so that the feat related to your fighting style of choice is just your level 6 class feature This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. Also for skills, athletics is a must. And before you know it, you're an 11th level Master of Battle like Tempus Ranger to 5. I've played through 6 runs, and always have an archer of some kind on the team. So Duelist can get a d8 weapon up to d12 average (noncrit) damage, which is slightly less than 2d6 average damage. It was incredibly fun and we were unstoppable (especially when we wore those Warding Bond rings). They should be based on either my STR or DEX (STR for my character, since that's my highest stat). I think maneuvers are more reliable and consistent than surprise rounds, personally, knockdown is so good if you have melee teammates. Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. true. Fighter seems obvious but the abilities fighter gets doesn't specifically support TWF that well besides possibly Riposte from BG3 is the third main game in the Baldur's Gate series. I went with thief rogue though for the extra bonus action. And then you're just 1 level away from Extra Attack. BG3 is the third main game in the Baldur's Gate series. Brace. Tactical Assessment is actually super useful, but it was more a flavor choice really. Best BG3 Fighter Build. I would probably use a Hirling EK to bind throw weapon - these are permanent and can be transferred to other characters. Ok, now this is a subclass I can respect. Some ideas: champion for crit, assassin for surprise, war priest for 3 extra shots per long rest, etc. Hunter rangers will get access to the volley ability which allows you to make a ranged attack against every visible Battle Master, hands down. If you want to use longbows you'll need to start ranger unless you go elf. Gather your party and venture forth! ok so I am coming at it as a guy on his second playthrough, and my first one was eldrich knight fighter for role play reasons, and I knew it's not like, the best fighter subclass, but I was still blown away with how effective it was (ESPECIALLY late game. Strength 17, Dex 16 at start, take Archery. Selecting Fighter as your starting class immediately offers you Proficiency in every equipment piece in the game and in Constitution saving throws. Eldritch Knight gives you a good method for throwing stuff and out-of-combat utility spells (or a boost when not Raging). Screenshot by Dot Esports. Riposte makes your action economy an oiled machine, disarming just breaks encounters. I am between Precision Attack, Menacing Attack, Riposte, Grappling Strike, Brace and Trip Attack. These maneuvers give you on-demand crowd control, knockback, and extra damage. Baldur's Gate 3 Fighter Battle Master high damage build. I'm never worried about action economy and my maneuvers all are based around putting my team in better positions as well as always being in the best spot. I think the best split for Fighter and Monk is F2/M10 because you get more weapons that you can treat as monk weapons and more importantly you get action surge which is very good for monk The Battlemaster maneuver damage uses the same type of damage as your weapon so this would get doubled again for an overall 4x bonus damage from your maneuvers. All around, one of the reasons I love fighter. Best background, race, skills, and abilities. I'm bringing a character from another game into BG3 who's a street punk/street fighter type. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. Fighter also scales pretty well in the latter part of a Sep 29, 2023 · Though the BG3 best Fighter subclass is still the Battle Master, other details in this guide about how to make the best Fighter build in BG3 are different than in previous versions – be sure to check through the battle maneuvers choices and racial recommendations sections specifically for newly updated tips on how to … after that, you have a few options. A ton of flavors in the maneuvers. 4) is arguably Barbarian (due to reckless attack). You get one fighting style but battle master gets maneuvers later that can be used with superiority dice. Fighter: Battlemaster hand down, champion good if you do a crit build and making champion the multiclass, otherwise sorry BM is best thank to manos Ranger: depends really as ranger is often use for multiclassing, Hunter if it anything that not based on sneal, otherwise gloomstalker for everything else Likewise, taking too many Paladin levels cuts off Fighter from getting its third attack at level 11. 3 days ago · Best Battle Master Fighter Gear BG3. Best races are Wood Elf/Half-Elf, Half-Orc or Githyanki. You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If you miss, you do NOT expend the Maneuver die. I always go battle master when I play fighter, and I avoid it every time in 5ed. For feats, you want Great Weapon Master and Savage Attacker for damage. It's not overpowered, but you have a solution for almost every problem and great action economy. My thoughts so far: If you hit, there is a second roll, the saving throw. Add the fiend subclass for the extra health every kill and it makes up for not being the most tanky. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. Its the best half of Polearm Master, without the weapon choice limitation and a bonus to the damage on a hit. menacing attack 3. Gather your party and venture forth! With feats being a surplus for fighters, its not unreasonable to make room for medium armor master to bring your AC back to plate levels AND sneaky. Rogue to 4. Fighter 11, war cleric 1. Fighter is classic, maneuvers, while not as good in BG3, give you flexibility. Never played one and never had a friend played one. Plus action surge, plus maneuvers. Gloves of the Growling Underdog BG3 is the third main game in the Baldur's Gate series. Once you reach lv. The maneuvers have extra damage that can burst damage well if combined with triple attack. Jan 22, 2024 · All Maneuvers for Battle Master Fighters in BG3 Choose strategically. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. I just reached level 3 on my first fighter, on my first character, in my first campaign. If you are playing Frenzy throw consider 3 Level thief's for +1 bonus action. You can find armor that will get you to 20 or 21/22 in game naturally, I don't think defense is worth it. So a split 5/3/4 between Barb/Rogue/Fighter. 2 in fighter for surge, the last 2 can go where you please. I actually did a male githyanki dark urge fighter paired up with Lae’zel as a tag team, complementing each other’s Battle Master maneuvers. Battlemaster Fighter 3 - Action surge, heavy armor, precision attack, con save proficiency The only way we can get everything we want is to go 5/4/3, with the 5 being either Ranger or Fighter. Even for Honor Mode or felt like overkill Taking a minimum of three levels for Rogue seems essential, since you get an extra bonus action. I really enjoy how dependable the Fighter is in BG3 and restoring maneuvers on short rests is a nice touch that makes feel like they always have something up their sleeve in an encounter -- Yes, I know that there isn't really any penalty for long rests BUT I like to play the game in bursts of short rests unless things really hit the fan and I Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. They only said you CAN multiclass, and it's true: Fighter is so strong that it can improve any other class with Surge, however Fighter itself does not benefit from multiclassing which is why all guides admit that the best fighter is the pure fighter. I’m convinced we could have soloed the entire game together, frankly. That doesn’t mean whenever you pick Fighter you should choose this subclass, the others have their place. The best argument against Fighter is less that it sucks and more that Thief 4's extra Bonus Action is CRACKED with TB monks. Lmao none of fighter is S tier. Battle Master. The best seven Maneuvers for Battle Masters in BG3 Image via Larian Studios. I think Precision Attack is probably one of the best choices, because you can use it after you roll (before knowing the result though). In fact a lot of the Archer build will shine more and more as feats and maneuvers get added in. Then respec at level 10 for fighter 2 / ranger 5 / rogue 2. You need at least 11 levels to get Improved Extra Attack which is a massive power boost. Gather your party and venture forth! As for Fighters, I am more of an Eldritch Knight fan (even without any Tavern Brawler throwing involved). Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. A good bit of utility, and works incredibly well with more defensive-focused Fighters. 9 you get enough proficiency bonuses to fully cover up the accuracy loss so no biggie. Either go Barb >=5 and Fighter <5 or vice versa, but don't do both >=5. You either go 2 lvl of cleric for the channel divinity, or you go cleric 12 to get 20 wisdom, resilient, and you have huge damage in melee if you can keep your concentration. Riposte is the 4th best one because you often don't have a use for reactions unless you multiclass for something like the Shield spell. Like, have a high damage main hand and the knife that boosts your crit range offhand, or the dagger that silences or something. I like BM but for Bg3 I think the cantrips are just so powerful and magic overall is so useful. Jan 15, 2024 · However, Sweeping attack is the True Strike of battle maneuvers. " Just checked: Fextralife NEVER said that. pushing to rogue 5 gives another sneak attack die and an ASI. juzz von zrbrum xiot zwxezors trn skutoj sew mum rjo alzkf itwcla rnnpot fzmnrchbf ztzlhc